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Sueca

Card games · Trick-taking

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Summary — 4 players

Sueca is a Portuguese trick-taking game for two fixed partnerships, won by the side first to four games. Each deal, taking more than half of the deck's 120 card points earns a game, a bigger haul is worth more, and sweeping every trick ends the rubber outright.

Scored by
each deal, the side that takes more than 60 of the deck's 120 card points scores a game — two games for taking 91 or more, four (and the rubber) for sweeping every trick — and the first side to four games wins
Origin
Portugal — still probably the country's most popular card game, and also widely played in Brazil and Angola.

Rules

How to play

Players and equipment

Four players split into two fixed partnerships, partners sitting across the table from each other, forty cards to a deck — strip out the 8s, 9s and 10s before you start. Two quirks to learn fast: the seven outranks everything below the ace (that's the manilha), and the jack beats the queen, probably a leftover from the old Portuguese decks this game comes from. Otherwise the ranking runs top to bottom as you'd expect: ace, seven, king, jack, queen, six, five, four, three, two.

Every card point in the deck comes from five ranks:

Ace
11
Seven
10
King
4
Jack
3
Queen
2
Six down to two
0

That is 120 points split across the deck, and the whole game is a fight over who ends up holding more than half of them.

The deal

The first dealer is picked at random. Ten cards each, dealt round by round until the dealer serves themselves last. Flip that last card face up — its suit is trumps for the hand. The player on the dealer's right shuffles, the one on the left cuts, and the deal itself moves one seat to the right after every hand.

Play

Trumps win a trick outright; without one in it, the highest card of the suit led wins. Whoever takes a trick leads the next.

The player to the dealer's right leads the first trick, and everyone after must follow suit when they can — short of it, any card will do. Partners play blind: no signals of any kind, spoken or otherwise, so reading each other's hands comes only from watching what gets played.

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