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Pitch

Card games · Trick-taking

Also Setback, Auction Pitch, High Low Jack, Partnership Pitch, Cutthroat Pitch

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Summary — 2–6 players

Pitch is the bidding trick-taking game where the four points in a hand are High, Low, Jack and Game, and the first side to 21 on a bid it made wins. Six cards each, one round of bidding, and a bid you miss is subtracted. Also called Setback or High Low Jack.

Scored by
four points a hand — High, Low, Jack and Game — bid for and won in six tricks; a bidder who falls short is set back the bid, and the first side to 21 on a hand it bid wins
Origin
North America, a descendant of the English game All Fours with bidding added; a family game of the Midwest, played for money on the coasts.

Rules

How to play

Players and equipment

Pitch is the North American bidding game grown out of All Fours, and it goes by Setback, Auction Pitch and High Low Jack depending on where you learnt it. The usual table is four players in two partnerships, partners sitting across from each other, and that is the game described here. It also plays each for themselves — Cutthroat Pitch — with two or more at the table, and six can play as three pairs; both are under Variations. The row here seats up to six.

One standard 52-card pack, no jokers. Cards rank ace high down to two in every suit. Play goes clockwise. You will want something to keep the score on, because a side's total goes up and down and can sit below zero for a while; SquareScores does that and nothing else — it deals no cards and sees no trick.

The deal

Choose a first dealer however you like; after that the deal passes to the left after every hand. Shuffle, cut, and deal six cards to each player, three at a time, starting on your left. The rest of the pack goes face down out of the way and is not used again in this hand. Only 24 cards are in play when four sit down, which matters: the two of trumps may not have been dealt at all, and nor may the jack.

Play

Every hand opens with one round of bidding, starting with the player on the dealer's left and going round once. A bid is the number of the four points — High, Low, Jack and Game — your side undertakes to win in this hand. You may pass, or bid higher than the bid before you. The bids are two, three, four and smudge, which is a bid to take all four points and all six tricks. The lowest bid is two.

The dealer bids last and has one privilege: the dealer may take the bid by matching the highest bid so far instead of raising it. That is called stealing the bid. And if the other three all pass, the dealer is not allowed to pass: the dealer must bid at least two, and plays the hand on it. Every hand gets played.

The high bidder is the pitcher. The pitcher leads to the first trick, and the suit of that first card is trumps for the hand — that lead is the pitch the game is named for. Some tables have the pitcher name a suit out loud before leading; either way the pitcher chooses, and the choice is made with the first lead.

On every trick you must follow suit if you can, with one exception that runs through the whole game: you may play a trump at any time, whether or not you hold the suit led. If you have no card of the suit led, you may play anything. A trick is won by the highest trump in it, or, if no trump was played, by the highest card of the suit led. The winner of a trick leads to the next, and after six tricks the hand is over.

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