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Oh Hell!

Card games · Trick-taking

Also Oh Pshaw, Nomination Whist, Contract Whist, Bids and Bumbs, Blackout

Family friendly
Launch

Create a free account to keep score — you come straight back here.

How you play it

The UK game. Trumps in a fixed order — hearts, diamonds, clubs, spades, no trumps — and a ladder that counts down from seven or ten.

Summary — 3–7 players

Oh Hell! is a trick-taking card game for three to seven, where you bid the exact number of tricks you will take and score only if you hit it. The hands shrink by a card each deal down to a single card and commonly climb back up. Nomination Whist, the British version with trumps in a fixed order, has its own tab here.

Scored by
Card points / trick count
Origin
English-speaking countries

How it plays

1 of 8

The deal shrinks every hand

Three to seven players, everyone for themselves. The first hand deals as many cards as the pack will stretch to, and every hand after it deals one fewer — down to a single card each, and commonly back up the other side again. The whole evening is that ladder.

Rules — Nomination Whist

How to play

Players and equipment

Three to seven players, each for themselves, and a standard 52-card deck. The whole game is the bid: taking tricks is easy, taking exactly the number you named is not.

The deal

The first hand deals each player as many cards as the deck allows — seven or ten — and each following hand deals one fewer, down to a single card; many tables then climb back up to where they started.

Trumps

Trumps run in a fixed order and never depend on the deck: hearts on the first hand, then diamonds, clubs, spades, and a hand of no trumps, then round again. The one-card hand simply takes whatever suit the sequence has reached.

Play

Starting left of the dealer, each player bids the exact number of tricks they will take, zero allowed. The hook rule: the dealer, bidding last, may not bring the total of bids level with the number of tricks — somebody must fail every hand.

The player to the dealer's left leads. Follow suit if you can; highest trump wins the trick, or the highest card of the suit led. The winner of a trick leads the next. On the no-trumps hand nothing can be trumped, and the highest card of the suit led wins every trick.

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