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Briscola

Card games · Trick-taking

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Summary — 2–6 players

Briscola is the Italian trick-taking card game for two to six, played with a 40-card pack in which the ace and the three are the cards worth taking. Nobody has to follow suit: the highest trump wins the trick, or the highest card of the suit led, and the 120 card points in the pack make 61 the number that wins the hand.

Scored by
Card points / trick count
Origin
Italy

How it plays

1 of 6

The deal, and the briscola

Two, three, four or six players and a forty-card pack — a standard deck with the eights, nines and tens taken out. Three cards each. The next card off the pack goes face up and half under the stock: that is the briscola, and its suit is trumps for the whole hand.

Rules

How to play

Players and equipment

Two, three, four or six players and a 40-card Italian pack — or a standard 52-card pack with the eights, nines and tens taken out. The Italian suits are coins, cups, swords and clubs, and the three court cards are the king, the horse and the knave, which in a French-suited pack are the king, queen and jack. Two play head to head; four and six play in fixed partnerships, seated so that no two partners sit next to each other. With three players, take one two out of the pack before dealing so that 39 cards divide evenly into thirteen tricks.

The deal

Three cards each, dealt one at a time. The next card off the pack is turned face up and laid half under the stock: that is the briscola, and its suit is trumps for the whole hand. The rest of the pack sits on top of it as the stock everybody draws from.

Play

The player to the dealer's right leads, and turns pass to the right. There is no obligation to follow suit — you may play any card at any time, which is the whole game. The trick goes to the highest trump in it, or, if it contains no trump, to the highest card of the suit led. The winner leads to the next.

After every trick everybody draws one card, winner first, so hands stay at three. The face-up briscola is the very last card taken, by whoever draws last, and the whole table has watched it lie there all game knowing exactly who gets it. Once the stock is gone the last three tricks are played from the cards in hand, and those are the tricks that decide most games.

Cards rank within a suit: ace, three, king, queen or horse, jack or knave, then seven down to two. The three sitting second is what catches everybody out the first time — a three takes a king.

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