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Bezique

Card games · Trick-taking

Also Bézique

Two players
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Summary — 2 players

Bezique is a two-player card game of melds and tricks, played with a 64-card pack made of two 32-card packs shuffled together. While the stock lasts you may play any card to any trick, and the winner of each trick lays a scoring group and draws; when the stock runs out the last eight tricks are played strictly. First to 1,000 wins, and it is the ancestor of Pinochle.

Scored by
Melds and brisques, first to 1,000
Origin
France, 1800s

How it plays

1 of 7

The deal, and the trump

Two players and sixty-four cards — two short packs shuffled together, so there are two of every card from the seven up. Eight each, dealt in threes and twos. The next card goes face up beside the stock and its suit is trumps; turn a seven and the dealer takes ten for it straight away.

Rules

How to play

Players and equipment

Two players and a 64-card pack, which is two 32-card packs shuffled together — sevens up to aces, two of each card. Within a suit the order is ace, ten, king, queen, jack, nine, eight, seven — the ten sits above the king. Four-pack Rubicon Bezique is the tournament form; this is the classic two-pack game, and it is the ancestor of Pinochle.

The deal

Eight cards each in batches of three, two and three. The next card is turned face up beside the remaining stock and sets the trump suit; if it is a seven, the dealer scores 10 for it at once. The deal alternates, and the non-dealer leads to the first trick.

Play

The game runs in two halves, and only the first is loose. While the stock lasts you need not follow suit, and you may play anything to any trick. The higher card of the suit led wins it, or the higher trump if one is played; between two identical cards the first one played wins. The winner of a trick leads to the next.

Melding

A meld is a scoring group of cards — a marriage, a bezique, four of a kind, the groups listed under Scoring. Whoever wins a trick may lay one meld face up on the table before drawing, and it scores at once. Melded cards stay in your hand and may still be played: they lie on the table where both of you can see them, but they are yours to play to any later trick. Winner draws the top of the stock, loser draws the next.

One meld for each trick won, so a hand full of scoring cards is declared a piece at a time, and a card already played to a trick cannot be melded. The loser of a trick declares nothing.

Holding the seven of trumps, you may exchange it for the turned-up trump card, taking that card into your hand and leaving the seven in its place. That scores 10, exactly as melding the seven does. Either seven of trumps scores its 10 once, exchanged or simply shown after winning a trick.

The last eight tricks

When the stock is exhausted, take the trump card up and play out your last eight cards under strict rules: follow suit if you can, win the trick if you can, and trump if you cannot follow. The loser of the last drawing trick takes the turned-up card, which both players have seen all along, and the winner takes the last face-down card. Melds still on the table go back into the hand. No more melds are made, and the last trick is worth 10.

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