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Hearts

Card games · Trick-taking

Family friendly
Launch

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Summary — 4+ players

Hearts is a trick-taking card game for four where every heart taken costs a point, the queen of spades costs thirteen, and the lowest score wins. Take every penalty card in one deal and you have shot the moon: you score nothing and everybody else takes 26.

Scored by
Card points / trick count
Origin
North America / international

How it plays

Rules

How to play

Players and equipment

Four players, each for themselves, and a standard 52-card deck with no jokers. There are no trumps; aces are high and twos low. Three or five can play by removing cards so that everybody holds the same number: the two of diamonds for three, the two of diamonds and the two of clubs for five.

The deal

Deal the whole pack out one card at a time, thirteen each. Before play, every player passes three cards face down to another player, and the direction rotates: to the left on the first deal, to the right on the second, across on the third, and no pass at all on the fourth, then the cycle starts again. Choose and pass your own three before you pick up the three coming to you, so nobody passes on a card they have just received.

Play

Whoever holds the two of clubs leads it to the first trick, and play goes clockwise. Follow suit if you can; if you cannot, play anything you like, with two restrictions. No penalty card — a heart or the queen of spades — may be played on the first trick unless you hold nothing else. And hearts may not be led until they have been broken, which means somebody has already played a heart on an earlier trick when unable to follow suit; a player whose hand is nothing but hearts may lead one anyway. The highest card of the suit led wins the trick and leads the next one. Tricks are kept face down, because only the penalty cards in them count.

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