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Pepper

Card games · Trick-taking

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Summary — 4 players

Pepper is bid Euchre for four: name trumps, win your bid's tricks, and first side to 42 wins. Little pepper and big pepper are the boldest calls of all, each worth seven or fourteen points, and the side that didn't bid can surrender rather than play it out.

Scored by
the bidding side wins or loses its bid's value, the other side scores a point a trick unless it takes none or surrenders, and little pepper and big pepper are worth seven and fourteen points either way
Origin
The American Midwest around the Great Lakes, especially Iowa, descended from the German-named Hasenpfeffer family of bid-Euchre games, early twentieth century.

Rules

How to play

Players and equipment

Pepper is a partnership game for four. You and the player sitting across the table are a side; the other two players, on either side of you, are the other side. Seating always alternates sides around the table.

The pack is 24 cards: 9, 10, Jack, Queen, King and Ace in each of the four suits. When a suit is trumps, its Jack becomes the right bower, the single highest card in the game, and the Jack of the other suit of the same colour becomes the left bower, ranking second and counting as a trump card for the rest of the hand. Below the bowers, trumps run Ace, King, Queen, 10, 9. In the three plain suits the order is Ace, King, Queen, Jack, 10, 9, except that the plain suit sharing trumps' colour has no Jack, because that Jack has joined the trumps. In no trump there are no bowers: every suit runs Ace, King, Queen, Jack, 10, 9.

You will want a way to keep a running score to 42. SquareScores does that for you.

The deal

Deal six cards to each player, going clockwise starting with the player on your left, in batches of two or three at a time — one at a time is fine too, just never more than three together. All 24 cards are out, six to a player, before the bidding starts. The deal passes one seat to the left after every hand.

Play

Starting on the dealer's left, bid once round the table. A bid names how many of the hand's six tricks your side will win if you get to name trumps: one through six, then little pepper and big pepper above six. Both peppers promise all six tricks — little pepper with your partner helping as usual, big pepper with you alone against the other three. Every bid must beat the one before it, or you pass. If all four of you pass, the hand is thrown in and the next dealer deals.

Whoever bids highest names trumps, or calls no trump, and that fixes how the hand is played. Every lower bid is forgotten from here on — only the winning bid is scored.

Once trumps are named, the bidder may discard one unwanted card face down, unless the bid was big pepper. The bidder's partner then discards one card too, without looking at what the bidder put down, and the bidder picks it up: usually a trump or an ace, offered blind by a partner trying to help. The partner's remaining hand goes face down and out of play for the rest of that hand — only three of you are left in it. The bidder may choose "with partner" instead of exchanging: nobody discards, and all four of you play the hand out together. Big pepper allows no exchange at all — the bidder plays the original six cards alone, needing every trick.

Before a card is led, the side that did not bid decides whether to play or surrender, without naming any of their cards out loud. Say "yes" to play, "no" to surrender, or "maybe" if you are not sure, and settle it between you. Some tables let the bidder's left-hand opponent speak first and the right-hand opponent make the final call. Surrendering hands the bid's points to the bidding side at once, with no play; choosing to play means the hand goes ahead and either side can still come out ahead.

If you are playing it out, the high bidder leads any card to the first trick. Follow suit if you can; play anything if you cannot. The highest trump played wins the trick, or, with no trump played, the highest card of the suit led. Whoever wins a trick leads the next one. Remember that the left bower belongs to trumps, not to its own printed suit, for every purpose including following suit — it does not count as its printed suit: when that suit is led you must follow with a real card of it if you have one, and if you have none the left bower may be played, as a trump.

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