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Pedro

Card games · Trick-taking

Also Cinch, High Five, Double Pedro

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Summary — 4 players

Pedro is a four-handed partnership trick game where the first side to 62 points wins, and the trump fives are worth five points each instead of one. Bid for trumps, then chase the ace, jack, ten, two and both fives — but miss your bid and you lose what you called instead of keeping what you took.

Scored by
the trump ace, jack, ten and both fives are worth points to whichever side wins them in tricks; the trump two scores for whoever was dealt it; a side that fails its bid loses the hand's points instead of keeping them
Origin
The United States, late nineteenth century, as a variation of Pitch.

Rules

How to play

Players and equipment

Four players, in two fixed partnerships sitting opposite each other — you and the player across the table are partners for the whole game. A standard 52-card deck, no jokers.

The deal

Deal and play go clockwise. The dealer gives out the cards three at a time until everyone holds nine, and the turn to deal moves one place left after every hand.

Starting on the dealer's left, each player bids once, in turn: a bid is a claim that your side will win at least that many points once you name trumps. The lowest bid allowed is 7 and the highest is 14, and every bid after the first must beat the one before it or pass. If the first three players all pass, the dealer must bid 7.

Whoever bids highest names a suit as trumps. The trump five is worth five points and is called pedro; the other five of the same colour — the red five if you named a red suit, the black five if you named a black one — becomes a trump too, ranking just below pedro, and is worth five points of its own as the low pedro. Everybody throws away every card that is not a trump, face down, and the dealer tops the other three players' hands back up to six cards from what is left in the pack — anyone already holding six trumps or more keeps them all and gets nothing more. The dealer then goes through whatever is left, must take every remaining trump into hand, and makes their own hand up to six with ordinary cards on top of that — so the dealer can end up holding more than six cards.

Play

The high bidder leads to the first trick, with any card — a trump is not compulsory. If the card led is a trump, everybody who holds one must play one; if it is not, a player holding the led suit may follow it or trump, and a player with neither may throw anything. The highest trump played wins the trick; with no trump played, the highest card of the suit led wins it instead. Whoever wins a trick leads the next one.

A player starting the hand with more than six cards — the dealer, or anyone dealt more than six trumps, and only ever in trumps — plays enough cards to the first trick to be left with five, stacked face up with the top card counting as the one played and the rest "buried" underneath. You may never bury a scoring trump this way.

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