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Piquet

Card games · Trick-taking

Two players
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Summary — 2 players

Piquet is a two-player card game with a 32-card pack and no trumps, scored on declarations of point, sequence and set and then on twelve tricks. Each deal is an exchange with the talon, three rounds of declaring in which only the better holding scores, and a play in which leading is worth as much as winning. A partie is six deals.

Scored by
Declarations plus trick play, highest total over a six-deal partie
Origin
France, 1500s

How it plays

1 of 8

The deal, and the talon

Two players, thirty-two cards, sevens up to aces, and no trumps anywhere in the game. Twelve cards each, and the eight left over go face down between you as the talon. You are elder, which means you go first at everything — and in this game going first is worth a great deal.

Rules

How to play

Players and equipment

Two players and a 32-card pack, sevens up to aces, with everything below the seven thrown out. There are no trumps, and the ace is high. It is the classic two-hander, four centuries old, and the scoring is most of the game.

The deal

Twelve cards each in twos or threes, and the remaining eight face down between you as the talon. The non-dealer is called elder and the dealer younger; the roles alternate each deal, and elder has the advantage. Cut for the first deal.

Play

Exchange first. Elder must discard at least one card and may take up to five from the top of the talon; younger may then take what elder left. Discards are kept face down and may be looked at by their owner. A hand with no king, queen or jack is carte blanche: show it before you exchange and score 10.

Declaring

Elder announces the best of each of three things in turn, younger replies "good", "not good" or "equal", and only the player with the better one scores it — along with every other holding of that kind in their hand.

Point
One a card
The longest suit, ties by pip value
Sequences
3 to 15
Three or more in suit, ties by top card
Sets
3 or 14
Three or four of a kind, tens or higher only

Point is the number of cards in your longest suit, and a point of five scores 5. If both suits are the same length, the cards are added up — an ace 11, a court card 10, the rest their pips — and the higher total wins; still equal, and neither scores. A sequence of three scores 3, four 4 and five 15, and each card beyond five adds one more; longer beats shorter, and between equal lengths the higher top card wins. A set is three or four of one rank, tens or higher: three score 3 and four 14, four beats three, and the higher rank wins between equals. You may declare less than you hold if it suits you, which is called sinking. Younger scores her winning declarations before she plays to the first trick.

The tricks

Elder leads. Follow suit if you can; there are no trumps, so the higher card of the suit led wins. Score as you go, and it is the leading that is scored rather than the winning.

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