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Schnapsen

Card games · Trick-taking

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Summary — 2 players

Schnapsen is the Austrian two-player trick game: twenty cards, five each, marriages worth 20 or 40, and the first to claim 66 card points wins the deal. Each deal is worth 1, 2 or 3 game points, and the first to 7 wins. Close the talon when you dare, and count every card.

Scored by
ace 11, ten 10, king 4, queen 3, jack 2, a marriage 20 or 40 in trumps; the first to claim 66 card points wins the deal and scores 1, 2 or 3 game points, and the first to 7 game points wins
Origin
Austria, where it is the national two-player game; played across Central Europe and in the Austrian and Hungarian communities abroad.

Rules

How to play

Players and equipment

Schnapsen is a game for exactly two, and it is the game Austrians sit down to when there are two of them and a pack of cards. It is a point-trick game: the tricks you win are worth the cards in them, and the first player to reach 66 card points wins the deal. Along the way you can score a marriage, close the talon to shut your opponent out, and lose the lot by claiming too early. A deal takes a few minutes, a game a quarter of an hour.

The pack is twenty cards: ace, ten, king, queen and jack in each of the four suits. From a standard 52-card pack, take out everything from the two to the nine. Austrian players use German-suited cards, where the ace is the deuce or Sau, the queen is the Ober and the jack is the Unter; the ranks and values are the same, and a marriage there is a king with an Ober. Within every suit the order is ace, ten, king, queen, jack — the ten sits above the king, which is the first thing to get used to.

Ace
11
Highest of its suit
Ten
10
Second, above the king
King
4
Third
Queen
3
Fourth
Jack
2
Lowest

Each suit is worth 30, so the pack holds 120 card points, and 66 is just over half of them. Scores are kept in the head during a deal — the tradition is that nothing is written down until the deal is over — and the game score is kept on the sheet. SquareScores keeps the game score and nothing else: it deals no cards, sees no trick and does not know who has 66 until you say so.

The deal

Decide the first dealer however you like — a cut is usual; after that the deal alternates, so you deal every second hand. Shuffle, let your opponent cut, and deal three cards each. Turn the next card face up on the table: its suit is trumps for the deal. Then deal two more cards each, so you each hold five. The ten cards left over are the talon. Set them face down across the trump card so that it stays visible under them. After each trick both players draw one card from the top of the talon, and the face-up trump is the last card taken.

Play

Your opponent, the non-dealer, leads to the first trick. While the talon has cards in it the play is loose: you may play any card you like to a trick, whether or not you hold the suit led. The trick goes to the higher card of the suit led, unless a trump was played, in which case the higher trump takes it. The winner takes the top card of the talon, the loser takes the next, and the winner leads to the following trick. Hands stay at five cards until the talon runs out.

Before you lead — only then, and only as the leader — you may do two things.

The first is the trump jack exchange. If you hold the jack of trumps, you may swap it for the face-up trump card under the talon, just before you lead, as long as the talon is still open. Being on lead is the whole condition: you need not have won a trick, so the non-dealer may exchange before the first card is played, and you need not take the first chance — the jack can wait in your hand until a later lead. Once the talon is closed or gone, the exchange is off. The jack is worth 2 and the card you take is usually worth more, and the ten or ace of trumps is a card worth having.

The second is a marriage. If you hold the king and queen of one suit, you may declare them as you lead: say the value, lead one of the two cards and show the other. A marriage in a plain suit is worth 20 card points; a marriage in trumps is worth 40. The points are yours only once you have won a trick in the deal — a marriage declared before your first trick counts from the moment you take one, and if you never take a trick it counts for nothing. You cannot declare a marriage when you are the second player to a trick.

Either player, when about to lead, may close the talon: turn the face-up trump card over on top of it. You can only close once you have drawn your card from the last trick, so both hands are back to five. That is a promise to reach 66 from the cards already in your hand. From then on nobody draws, and the play becomes strict, as it does when the talon simply runs out. Strict play means: follow suit if you can, and beat the card led if you can. If a plain suit is led, play a higher card of that suit if you hold one, otherwise a lower card of that suit; with none of the suit, you must trump; with no trump either, play anything. If a trump is led, play a higher trump if you can, otherwise a lower one, otherwise anything. You can still declare a marriage when leading after a close, which is one of the ways Schnapsen differs from its German cousin Sixty-Six. You can exchange the trump jack and close in the same turn, exchange first.

When the talon is down to its last two cards and nobody has closed, the winner of the trick takes the face-down card and the loser takes the trump card, and the last five tricks are played strictly from the hand.

A deal ends when a player claims 66. You may claim the moment you have won a trick or declared a marriage — not at any other time — by saying you are out. Play stops at once and the cards are counted. If you have 66 or more, you win the deal; if you do not, your opponent wins it, and the penalty for a wrong claim is below. If neither player claims and the talon runs out, the deal goes to whoever wins the last trick, whatever the card points say.

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