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Spades

Card games · Trick-taking

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Summary — 4 players

Spades is a trick-taking card game for four in two partnerships, where spades are always trumps and each side bids how many tricks it will take. Make the bid and every trick bid scores ten; miss it and they all count against you. A player who bids nil promises to take no tricks at all, for a hundred either way. First side to 500 wins.

Scored by
Card points / trick count
Origin
North America

How it plays

1 of 8

The deal

Four of you play, in two partnerships sitting across from each other — you and North against West and East. One standard deck, thirteen cards each, the whole pack dealt out. Nothing is turned for trumps, because spades are always trumps.

Rules

How to play

Players and equipment

Four players in two partnerships, sitting across from each other, is the standard game. Three or four can play cutthroat, each for themselves. A standard 52-card deck, all of it dealt out, and something to keep score on.

The deal

Thirteen cards each, dealt one at a time. Nothing is turned for trumps — spades are always trumps, and the deal passes to the left after every hand.

Play

Starting to the dealer's left, every player bids the number of tricks they expect to take. In partnership play the two bids are added together and the partnership has to make the total between them. A bid of nil is a claim to take no tricks at all. Blind nil is the same claim made before looking at your hand: the nil alone is worth two hundred instead of a hundred, made or failed, and the partner's own bid is scored exactly as it would have been. It is the bid of a side far enough behind to need a deal that changes the evening.

The player to the dealer's left leads. Follow suit if you can; if you cannot, play any card, and a spade wins the trick. Spades may not be led until they have been broken — played on a trick by somebody unable to follow suit — unless the leader has nothing else left. The highest spade wins the trick; if no spade is played, the highest card of the suit led wins. The winner of a trick leads the next.

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