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Skat

Card games · Trick-taking

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Summary — 3–4 players

Skat is Germany's national card game, a trick-taking game for three in which one player bids to play alone against the other two. The four jacks are permanent top trumps in a 32-card pack; an auction decides the declarer, who takes the two-card skat, names a suit game, grand or null, and needs 61 of the 120 card points. A won game adds its value and a lost one costs double.

Scored by
Card points won in tricks, against the value of the declarer’s bid
Origin
Germany, early 1800s

How it plays

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The deal, and the skat

Three players and thirty-two cards, sevens up to aces. Ten each — dealt three, then two face down into the middle, then four, then three. Those two in the middle are the skat, and they belong to whoever wins the bidding.

Rules

How to play

Players and equipment

Three players and a 32-card pack, sevens up to aces, in French or German suits. Four may sit at the table, the dealer standing out of each hand. The four jacks are permanent top trumps, ranking clubs, spades, hearts, diamonds above everything else, and the declarer plays alone against the other two.

The deal

Ten cards each, dealt three, then two face down to the middle — the skat — then four, then three. The skat belongs to whoever wins the auction. The seats have names: forehand sits to the dealer's left, middlehand next, and rearhand is the dealer, or the third player when four are at the table.

Play

The two non-dealers bid first, then the dealer. A bid is a number, and it is a claim about what your game will be worth; the others say "pass" or hold. The last player in is the declarer.

Middlehand bids to forehand first, saying a number from 18 upwards through the values a game can be worth — 18, 20, 22, 23, 24, 27, 30, 33 and on — and forehand holds each with "yes" or passes. Rearhand then bids to the survivor from the next number up. The winner must play a game worth at least the last number said or held; if both others pass without bidding, forehand may play at 18.

Naming the game

The declarer may pick up the skat, discard any two face down, and then name one of three games:

Suit game
Take 61 card points
A named suit joins the jacks as trumps
Grand
Take 61 card points
Only the four jacks are trumps
Null
Take no trick at all
There are no trumps and the declarer must lose every trick

Declaring without looking at the skat — playing hand — is worth more. The skat cards count for the declarer at the end, picked up or not, except in a null. Only a declarer playing hand may announce schneider or schwarz before the first lead, or play ouvert with the hand face up, each for one more on the multiplier.

The tricks

The player to the dealer's left leads. Follow suit if you can, otherwise play anything; the highest trump wins the trick, or the highest card of the suit led if no trump falls. Remember that a jack belongs to the trump suit, not to the suit printed on it. In a suit game the trumps are the four jacks and then the ace, ten, king, queen, nine, eight and seven of the named suit; in a null there are no trumps and the jacks rank between the queen and the ten.

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