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Partnership Dominoes

Tile games · Domino games

Also Dominican Dominoes, Puerto Rican Dominoes, Street Dominoes, Partner Dominoes

Family friendly
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Summary — 4 players

Partnership Dominoes is the block domino game for four in two pairs, the everyday game of Dominican and Puerto Rican tables. Two pairs play the whole double-six set, seven tiles each with nothing left to draw, matching the ends of one line; the pair that goes out, or holds the lightest hand when the line blocks, scores the pips left in the other hands, and the first pair to 200 wins.

Scored by
the pair that goes out scores the pips left in the other hands, plus 25 for a capicú; first to 200
Origin
The Dominican Republic and Puerto Rico; the everyday game of New York's park and sidewalk tables

How it plays

1 of 6

Seven each, and nothing left over

Four players, seven tiles each, and that is the whole double-six set used up. There is no boneyard, so nothing is ever drawn — which means every tile not in your hand is in somebody else’s, and a good pair spends the hand working out whose.

Rules

How to play

Players and equipment

Four players in two pairs, partners sitting opposite each other, and a double-six set of 28 dominoes: every pairing of the numbers blank to six, seven doubles among them. The spots on a tile are its pips, a double has the same number on both ends, and a hand is heavy or light by how many pips it carries. This is the game on the folding tables in the parks and on the sidewalks of New York — the way it is played in the Dominican Republic and Puerto Rico.

The deal

Turn every tile face down and shuffle them around the table. Everybody draws seven, which uses the whole set: there is no boneyard, so nothing is ever drawn. Stand your tiles on their edges so that only you can see them.

In the first hand the double six leads. After that, whoever went out last leads, with any tile they like. After a blocked hand, the player who won the count leads.

Play

Turns go round the table, to the right in the Caribbean way, or whichever way your table plays. On your turn, add one tile to either end of the line, matching the number at that end: with a five at one end and a two at the other, any tile carrying a five or a two can be played, the matching end against the line and the other end facing out to become the new open end. A double goes crosswise and plays like any other tile.

If you cannot match either end, knock and pass. There is no drawing and no choosing to pass while you still have a play.

A hand ends when somebody plays their last tile, or when the line blocks and nobody at the table can play.

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