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Mexican Train

Tile games · Domino games

Also Mexican Train Dominoes, Train Dominoes

Family friendly
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Summary — 2–10 players

Mexican Train is a domino game for two to ten, where everyone builds a train out from a central double and the spots left in hand count against you. You may also play on the shared Mexican train, or on any train whose owner has been stuck and marked it. Lowest total after thirteen rounds wins.

Scored by
pips left in hand count against you; lowest total after thirteen rounds
Origin
United States

How it plays

1 of 7

A round for each double

A double-twelve set is ninety-one tiles. The game is thirteen rounds, one per double, starting at the double twelve and counting down to the double blank. The round’s double goes in the hub in the middle, and everybody draws a hand from the rest.

Rules

How to play

Players and equipment

Two to ten players and a double-twelve set of dominoes, which is 91 tiles running from the double-blank up to the double-twelve. You also want a hub for the middle — most sets come with one — and a small marker for each player: a coin, or the little plastic trains from the box. Every player builds a personal train, and there is one shared train for the whole table, the Mexican train.

The deal

A game is a set of rounds, one for each double in the set. The first round starts from the double-twelve, the next from the double-eleven, and so on down to the double-blank, which makes thirteen rounds. Put the round's double in the hub. Shuffle the rest face down and draw hands, as evenly as the table allows: a common guide is fifteen each for two to four players, twelve for five or six, ten for seven or eight, and eight for nine or ten. Whatever is left is the boneyard, face down, to draw from when you cannot play.

Stand your tiles on edge so only you can see them. Agree who plays first in the first round; after that the start passes one seat to the left each round.

Play

On your first turn, build your own train out from the hub, matching end to end, and lay as many tiles as your hand allows in one line. A tile plays if one of its ends matches the open end of the train: a train from the double-nine begins with a tile carrying a nine, and the next tile matches the other end of that one.

After the first turn it is one tile a turn, on your own train, on the Mexican train, or on any train wearing a marker. The Mexican train is a shared train that anybody may start from the hub at any time with a tile matching the round's double, and once started anybody may add to it. It is never marked and never closed.

If you cannot play, draw one tile from the boneyard. If it plays, play it. If not, keep it and put your marker on the end of your train: your train is now public, and anybody may play on it, until you next play a tile on it yourself and take the marker off. With the boneyard empty, your marker goes on and the turn passes.

A double is a tile with the same number at both ends. It is laid crosswise, and it must be covered — satisfied, in the game's word — by the next tile played, before any other play is legal. If the next player cannot cover it, they draw, and if they still cannot they mark their own train and the job passes on round the table until somebody covers it.

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