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Block Dominoes

Tile games · Domino games

Also Block Game, Dominoes

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Summary — 2–4 players

Block Dominoes is the simplest domino game: add a matching tile to either end of the line, and the spots left in your hand count against you. There is no drawing — a player who cannot play passes — and the hand ends when somebody goes out or the line is blocked. The winner scores the other hands' spots, and the first to 100 wins, or 61 for three or four.

Scored by
the winner of a hand scores the pips left in the other hands; first to 100

How it plays

1 of 6

Seven each, and no boneyard

A double-six set is twenty-eight tiles. Two players take seven each, three or four take five each, and everything left over stays face down and out of the game entirely. In Block you never draw — what you were dealt is what you have.

Rules

How to play

Players and equipment

Two to four players and a double-six set of 28 tiles: every pairing of the numbers blank to six, seven doubles among them. The plainest domino game there is — no drawing, no spinners, just the line growing across the table. The spots on a tile are its pips, its two halves are its ends, a double has the same number on both ends, and a tile is heavy or light by how many pips it carries. You also want something to keep score on.

The deal

Tiles face down, shuffled by hand on the table. Seven each for two players, five each for three or four. The rest stay face down and out of the game — in Block, the boneyard is never touched. Stand your tiles on their edges so that only you can see them.

Play

Whoever holds the highest double leads it; if nobody holds a double, the heaviest tile leads. Play then goes to the left. In turn, each player adds a tile to either end of the line, matching pips to the open end: with a five at one end and a two at the other, any tile carrying a five or a two can be played, the matching end against the line and the other end facing out to become the new open end. A double is laid across the line but plays like any other tile — the next tile on that end matches its number, and nothing is played off its sides.

Cannot match either end? Knock and pass — there is no drawing. You may not pass while you hold a tile that fits. The hand ends when somebody plays their last tile, which is going out, or when the line blocks: nobody can play at all, and everybody has knocked in turn.

Who leads the next hand is a table's own habit — the winner of the last one, or the next player round — and the tiles are shuffled and dealt again.

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