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Bergen

Tile games · Domino games

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Summary — 2–4 players

Bergen is a domino game for two to four in which you score as you play, for making both ends of the line show the same number. A double header, both ends matching, is worth 2; a triple header, with a double at one end, is worth 3; going out, or holding the lightest hand when the line blocks, is worth 2. First to 15 wins with two players, 10 with three or four.

Scored by
headers and going out score as you play; 10 points at three or four, 15 at two

How it plays

1 of 6

The lowest double leads

Two players draw six tiles each, three or four draw five, and the rest stay face down as the boneyard. Whoever holds the lowest double leads it. If nobody was dealt a double at all, everybody keeps drawing until one turns up.

Rules

How to play

Players and equipment

Two to four players and a double-six set of 28 tiles: every pairing of the numbers blank to six, with seven doubles among them. The spots on a tile are its pips, its two halves are its ends, and a double carries the same number on both. Bergen is scored while you play, so keep something to score on.

The deal

Shuffle the tiles face down and draw. Two players draw six tiles each, three or four draw five, and the rest stay face down as the boneyard. Stand your tiles on their edges so that only you can see them. Whoever holds the lowest double leads it; if nobody holds a double at all, everybody draws until one appears.

Play

Turns pass to the left. Add a tile to either end of the single line, matching the number showing at that end: with a four at one end and a one at the other, any tile carrying a four or a one can be played, the matching end against the line and the other end facing out to become the new end. A double is laid across the line and plays like any other tile — the next tile on that end matches its number. Unable to play, draw from the boneyard until you can; once it is empty, pass. You may not pass while you hold a tile that fits.

What makes Bergen a different game from every other line game is that it is scored while you play rather than at the end of the hand. What you are hunting for is both ends of the line showing the same number, and you score the moment your tile makes it so; make one of those ends a double and you score more.

The hand ends when somebody plays their last tile, which is going out, or when nobody can play and the boneyard is empty, which is a blocked hand.

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