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Mahjong

Tile games · Mahjong

Also Mah Jong, Mah-jong, Mahjongg, Mah Jongg, Majong, Hong Kong Mahjong, Cantonese Mahjong, Chinese Mahjong

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Summary — 3–4 players

Mahjong is a four-player tile game from China: draw and discard until your fourteen tiles make four sets and a pair, then call mahjong. These are the Hong Kong rules most sets are sold for, scored in faan: the winner of each hand scores, and the highest total after four winds wins.

Scored by
only the winner of a hand scores, by the faan in their hand; the highest total after four winds wins
Origin
China, in the middle of the nineteenth century. The Hong Kong (Cantonese) rules here are the game most sets are sold for today.

How it plays

1 of 10

A hundred and forty-four tiles

Three suits run from one to nine: bamboos, circles and characters. Then the honours — four winds and three dragons. Every one of those comes four times. Last are eight bonus tiles, flowers and seasons: they score, but they never go in a hand.

Rules

How to play

Players and equipment

Four players, each for themselves, and a set of 144 tiles. Three suits run from one to nine — bamboos, circles and characters — with four copies of every tile. Then the honours: four of each wind (East, South, West, North) and four of each dragon (red, green and white). Last come eight bonus tiles, four flowers and four seasons, each numbered one to four: one belongs to East, two to South, three to West and four to North. Some sets add jokers or blank tiles; put them back in the box, because this game does not use them. You also want two dice.

A hand is fourteen tiles made into four sets and a pair. There are three kinds of set:

Chow
Only suit tiles; honours cannot run
Three in a row in one suit
Pung
Any tile
Three the same
Kong
Counts as a set of three, and earns a replacement tile
Four the same

The deal

Each seat takes a wind, and East deals first. Shuffle the tiles face down and build four walls, one in front of each player, eighteen tiles long and two high, pushed together into a square. East rolls the two dice and counts round the table to choose a wall, then counts along it by the same number to break it open. Tiles are taken from the break clockwise, the wall shrinking from that end.

Each player takes thirteen tiles, in blocks of four and then one, and East takes a fourteenth. Keep your tiles standing so only you can see them. A flower or season is set face up in front of you the moment it arrives and replaced with a tile from the far end of the wall; it scores, but it is never part of the hand.

Play

East discards first. Turns then pass to the right — anticlockwise — and on your turn you draw a tile from the wall and discard one face up into the middle, saying what it is. The wall is only ever drawn from its open end; the replacement tiles for flowers and kongs come from the other.

Instead of drawing, you may claim the tile just discarded, but only to complete a set, which you then lay face up in front of you:

Chow
Only the player next in turn may claim for a chow
Pung
Anybody may claim, and it beats a chow
Kong
Anybody may claim; then draw a replacement from the far end
Mahjong
Anybody may claim to win, and it beats every other claim

Claiming takes the turn: whoever claims then discards, and play carries on to their right, so the players in between lose their go. A claimed set is exposed and stays as it is. A kong you build from your own draws is declared on your turn, laid down with the end tiles face down, and also earns a replacement.

You win by completing the hand — four sets and a pair — either on a tile you draw, called self-drawn, or on somebody's discard. Say "mahjong", lay the hand face up and count it. If the wall runs out before anybody wins, the hand is a draw.

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