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Matador

Tile games · Domino games

Also Russian Dominoes, All Sevens

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Summary — 2–4 players

Matador is a domino game for two to four where tiles join by adding up to seven, not by matching, and four wild tiles play anywhere. The matadors, 6-1, 5-2, 4-3 and the double blank, can be laid on any end, and a blank end takes nothing else. The winner of a hand scores the pips left in the other hands, and the first to 100 wins.

Scored by
the winner of a hand scores the pips left in the other hands; first to 100
Origin
Spain (also called Russian Dominoes)

How it plays

1 of 6

The double six leads

Two to four players and a double-six set. Two draw seven tiles each, three or four draw five, and the rest are the boneyard. Whoever holds the double six puts it down to start, or the highest double anybody holds if nobody has it.

Rules

How to play

Players and equipment

Two to four players and a double-six set of 28 dominoes: every pairing of the numbers blank to six. The spots on a tile are its pips and its two halves are its ends. Two players draw seven tiles each, three or four draw five, and the rest are the boneyard. Also called Russian Dominoes, and sometimes All Sevens, after its one rule: tiles do not match, they add up. Keep something to score on.

The deal

Shuffle the tiles face down and draw. Stand yours on their edges so that only you can see them. Whoever holds the double six leads it, or failing that the highest double anybody holds; if nobody holds a double, the heaviest tile leads. The line runs out from there in both directions. Doubles lie along the line in Matador rather than across it and mean nothing special: a double at an end is simply an end showing that number.

Play

Turns pass to the left. Matador matches by addition rather than by equality: a tile may join an end only if the two touching halves add up to seven. A five goes against a two, a six against a one, a four against a three, and nothing whatever goes against a blank. The half that is not touching faces out and becomes the new end.

Which is where the four tiles the game is named for come in:

The matadors
Play on any end
6-1, 5-2, 4-3 and 0-0
A blank end
Only a matador can follow
Nothing adds to seven with a blank

A matador is wild. Lay it crosswise at any open end, either way round, and the half you leave sticking out is the new end — so 6-1 played against a four leaves either a one or a six, and choosing which is most of the skill in the game. The double blank is a matador too, and playing it shuts that end down for everybody except the next matador. A matador can also be played the ordinary way: the 6-1 adds to seven against a one or a six like any other tile.

Unable to play, draw from the boneyard until you can. When it is empty, pass. You may not pass while you hold a tile that fits.

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