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Tressette

Card games · Trick-taking

Launch

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Summary — 4 players

Tressette is Italy's no-trump partnership trick game, won by scoring card points across deals until one side reaches 21. Threes outrank aces, aces are worth the most, and partners sitting opposite each other pool what their tricks are worth. A hand holding three or four threes, twos or aces, or the 3, 2 and ace of one suit, scores extra once the first trick is played.

Scored by
aces score 1 point, threes, twos and court cards a third of a point, plus 1 for the last trick; declared combinations of threes, twos, aces or a suit's 3-2-A score extra; first side to 21 wins
Origin
Italy.

Rules

How to play

Players and equipment

Four players in two fixed partnerships, partners sitting opposite each other, and a 40-card pack. The traditional pack carries the Italian suits — swords, batons, cups and coins — and ranks each suit 3 (highest), 2, ace, king, cavallo, fante, 7, 6, 5, 4 (lowest). It is possible, though not usual, to play with an ordinary 52-card pack with the 10s, 9s and 8s set aside, which gives the same forty cards under the French suits: the king, queen and jack stand in for the king, cavallo and fante. Play runs anticlockwise, the Italian way round, so check that before you deal.

The deal

Ten cards to each player, five at a time, dealt anticlockwise. The deal passes to the player on the right after every hand — right, not left, the same anticlockwise direction as the play.

Play

Nothing beats a card just for being a different suit: there are no trumps. Whoever sits to the dealer's right opens the first trick with any card they like, and you must match the suit led if you can — out of it entirely, throw whatever you want. Whoever played the highest card of the suit led takes the trick and leads the next one.

Certain cards in your hand score points on their own, win or lose, and you declare them once the first trick has been played:

Four aces, four threes or four twos
4
declared after trick one
Three aces, threes or twos
3
declared after trick one
Napoletana — the 3, 2 and ace of one suit
3
declared after trick one

Say which suit is missing when you declare three of a kind, and which suit you hold when you declare a Napoletana. The same card can count twice: holding the 3, 2 and ace of cups and all four twos lets you declare a Napoletana in cups and four twos together, for seven points at once. These points score the moment you declare them, whatever becomes of the cards afterwards.

When you lead to a trick, and only then, you may signal to your partner: a knock on the table or on the led card asks your partner to play their highest card of that suit and lead it back if it wins, a card thrown so it glides onto the table says you have no more of that suit, and, where your table allows it, a card slid onto the table says you hold low cards of the suit as well. Nothing else may be said about your hand. None of that reaches the app — it is table talk between two people who can see each other, and SquareScores only ever sees the number a deal comes to.

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