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Palace

Card games · Beating games

Also Shithead, Shed, Karma, China Hand, Ten-Two Slide

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Summary — 2–6 players

Palace is the shedding card game where you play equal or higher or pick up the pile, and the last player still holding cards loses. Everyone has a hand, three cards face up and three face down they have never seen. Also called Shithead, Shed and Karma.

Scored by
there is no score: each player sheds a hand, three face-up cards and three blind cards onto the pile, players drop out as they empty, and the last one still holding cards is the Palace
Origin
Probably Scandinavian, a cousin of the Swedish Vändtia and the Finnish Paskahousu, and spread round the world by backpackers under a ruder name.

Rules

How to play

Players and equipment

Two to six players — six with two jokers, a variation below — each for themselves, and a standard 52-card pack. It is best with at least three. Nobody is trying to win so much as trying not to lose: the last player still holding cards is the Palace, and at most tables the Palace deals the next game and makes the tea. The game goes by a ruder name in most of the world, and by Shed, Karma, China Hand and Ten-Two Slide in others. Children pick it up in one game, because the whole rule is play higher or pick up the pile.

Cards rank two, ace, king, queen, jack, ten, nine and so on down to three. The two is the highest card and also goes on anything, and the ten is the card that clears the pile, so those eight cards are the ones everybody wants.

SquareScores keeps the record. There is nothing to add up in Palace, so the table is a match table: one game is one match, and the host taps each player as they go out. More on that under Scoring.

The deal

Each player gets nine cards in three parts. First deal three cards face down in a row in front of each player; nobody looks at these, not even their owner, until they are turned over at the very end of the game. Then deal three cards face up, one on top of each face-down card. Then deal three cards to each player as a hand, which they pick up and look at. The rest of the pack goes face down in the middle as the stock.

Before anybody plays, you may swap cards between your hand and your three face-up cards as much as you like. The face-up cards are the ones you will be stuck with late in the game, so most players put their best cards there — twos, tens and aces — and keep the ordinary ones in hand. The face-down cards stay face down whatever happens.

The deal is random for the first game. After that the Palace deals.

Play

Whoever has a three face up among their table cards leads. If nobody does, the first player to find a three in their hand leads; if there is no three anywhere, look for a four, and so on. The leader plays any card from hand, or several cards of the same rank together, face up to start the pile, then draws from the stock to bring their hand back to three.

Play goes to the left. On your turn you must play a card, or several cards of one rank, that is equal to or higher than the card on top of the pile. Then draw from the stock until you have three in hand again; if the stock is short, take what is there, and once it is gone play on with what you hold. While you still have a card in hand you must play from your hand and not from the table.

If you cannot go, or do not want to, you pick up the whole pile into your hand. The player on your left then starts a fresh pile with anything they like. A big pile is the whole game: pick up fifteen cards and you have fifteen cards to shed before you can even reach your table cards.

Three cards do something special, and they are in the basic game at nearly every table.

Two
Resets the pile
Plays on anything, and anything plays on it
Ten
You go again
Plays on anything, and clears the pile out of the game
Four of a kind
The pile is cleared and you go again
The fourth card of a rank on top of the pile, played together or one by one

A cleared pile goes out of play face down to one side; it is not picked up by anybody and is not the stock. The player who cleared it starts a new pile at once with any card.

When your hand is empty and the stock is gone, you play from your three face-up table cards, one or more of a rank at a time. If none of them can go on the pile, put one of them on the pile anyway and pick up the lot; you are back to playing from hand until it is empty again. When the face-up cards are gone too, you turn your face-down cards one at a time, without looking first. If the card you turn beats the pile it stays and play goes on. If it does not, you pick up the pile, that card included, and play from hand until you can try the next blind card.

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