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Durak

Card games · Beating games

Also Podkidnoy Durak, Fool, Russian Fool, Podkidnoy, Transfer Durak, Perevodnoy Durak

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Summary — 2–6 players

Durak is the Russian card game where you beat each card played at you or pick up the lot, and the last player holding cards is the fool. A 36-card pack, six cards each, one trump suit. Also called Podkidnoy Durak.

Scored by
there is no score: attacks are beaten or picked up, players drop out as they shed their last card, and the one still holding cards is the durak, the fool
Origin
Russia, where it is the card game everybody knows, and played across Ukraine, Belarus and Poland.

Rules

How to play

Players and equipment

Two to six players and a 36-card pack: a standard pack with the twos, threes, fours and fives taken out, so each suit runs ace, king, queen, jack, ten, nine, eight, seven, six. The ace is high and the six is low. One suit is trumps for the whole game, and any trump beats any card of another suit.

Durak means fool, and the game is played to find one. Nobody wins; the last player still holding cards loses, is the durak, deals the next game and takes whatever teasing the table hands out. Everyone else simply got away. It is the card game every Russian household knows, and Podkidnoy Durak, the fool with throwing in, is the game people mean when they say Durak.

It is best with four playing as two pairs, partners sitting opposite, when the pair still holding cards loses together. Any number from two to six can play each for themselves, and six can play as two teams of three sitting alternately. With two it is a quick, sharp duel.

SquareScores keeps the record and nothing else: it deals no cards, sees no cards and does not know which suit is trumps. A game of Durak is one match on the match table, and the host taps players as they go out. More on that under Scoring.

The deal

The first dealer is chosen any way you like. After that the durak deals. The pack is shuffled and not cut; a cut is a house rule, not the game's.

Deal six cards to each player, one at a time, clockwise. Turn the next card face up on the table: its suit is trumps. Put the rest of the pack face down across it, so the trump card shows from underneath. That stack is the talon, and the turned-up trump is its bottom card, drawn last of all.

With six players there are no cards left over. The dealer turns their own last card face up to set trumps, shows it round, and keeps it in hand.

Play

In the first game the player holding the lowest trump attacks first: whoever has the six of trumps, or the seven if nobody has the six, and so on up. In later games the player to the dealer's left attacks first, which means the player to the left of the last durak.

The game is a series of bouts. In each bout one player attacks, the player on their left defends, and the attacker may be joined by the other players throwing in cards. Play goes clockwise.

The attacker opens by laying any card face up in front of the defender, or several cards of the same rank together. The defender must beat each attacking card by covering it with a higher card.

Any card of a plain suit
Or by any trump
Beaten by a higher card of the same suit
A trump
Nothing else beats it
Beaten by a higher trump only
Several cards at once
Any order
Each beaten on its own

You never have to follow suit in Durak: a trump beats a plain card of any suit, and that is usually how a high plain card goes down.

While the bout is on, the attackers may throw in more cards, one or several at a time, and each new card must be of a rank already on the table in this bout, whether it was played as an attack or as a defence. If the defender beats a seven with a jack, sevens and jacks can now be thrown in. The defender beats each new card as it comes, or gives up.

Who may throw in is the principal attacker first, and the others only with their leave: the attacker who opened says wait, I am still playing, or go ahead, and the table respects it. With four playing each for themselves the second attacker is the player on the defender's left, the third the player opposite. With five or six playing singly, most tables let only the defender's two neighbours throw in, so the defender is not mobbed. In a team game your partner never attacks you and never helps you defend.

There is a limit, and it is the rule beginners forget.

Six cards
The defender never faces a seventh
The most the attackers may play in one bout, however many they beat
The defender's hand
A player with two cards can be attacked with two
If the defender began the bout with fewer than six cards, no more attack cards than that
First bout
Not everywhere
At tables of four or more playing singly, a common house rule holds the first defender of a game to five cards

The defender wins the bout when every attacking card is beaten and nobody can or will throw in another, when six cards have been beaten, or when the defender runs out of cards having beaten everything played so far. All the cards of the bout, attacks and answers together, are turned face down and put aside out of the game; nobody takes them. The defender who beat off the attack becomes the next attacker, and the player on their left defends.

The defender who cannot or will not beat a card gives up and picks up every card on the table into their hand. Before that happens the attackers may throw in any further cards they could legally have played, up to the limit, and the defender takes those too. A player who picked up does not attack next: the attack passes to the player on their left, who attacks the player beyond.

After every bout players refill their hands to six from the talon, and the order matters: the principal attacker draws first, then the other attackers in clockwise order, and the defender draws last. A player holding six or more draws nothing. When the talon runs out, the turned-up trump is the last card drawn, and from then on you play with what you hold.

One small privilege: the original holder of the six of trumps, whether dealt it or drawn, may swap it for the turned-up trump card at any time before that card is drawn. It is the only exchange in the game.

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