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Cribbage

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Summary — 2–4 players

Cribbage is a card game for two to four where you peg points for fifteens, pairs and runs, in the play and in the count, racing to 121. Six cards each, two to the crib, and a cut card that counts in every hand: the first peg to 121 wins, and a loser left short of 91 has been skunked.

Scored by
To be the first to score 121 points or over, pegged on a cribbage board
Origin
Britain

How it plays

1 of 9

The deal, and the crib

Two players and six cards each. You both throw two away face down into a fifth hand called the crib, and it belongs to whoever dealt. Ada dealt, so the crib is hers — which is why you give it as little as you can get away with.

Rules

How to play

Players and equipment

Two players is the classic game; three play each for themselves, and four play as two partnerships, partners sitting across from each other. A standard 52-card deck and a board: the back peg says where you were before this deal, the front peg where you are now. SquareScores draws the board, so the pegs are the only part you do not need. Cut for the first deal, lowest card deals, and the deal passes to the left after every hand.

The deal

Six cards each in the two-hand game, five each for three or four players. Everyone discards face down to the crib until it holds four cards. With three players one card is dealt straight to the crib from the pack, so that three discards fill it. With four, the dealer's partnership owns the crib and the deal rotates clockwise. The crib is the dealer's and is counted last. The player on the dealer's right cuts the pack and the dealer turns the top card face up as the starter, which is never played but counts in every hand as a fifth card.

Play

Starting to the dealer's left, cards are played face up in front of each player while the running total is called aloud. Court cards count ten, an ace counts one, and every other card counts its face value — the same values in the play and in the count afterwards. The total may never pass 31. Pegged as you go:

His heels
2
The starter turns up a jack — to the dealer, at once
Fifteen
2
Bringing the total to exactly 15
Pair
2
Matching the last card played
Three of a kind
6
The third of a rank in a row
Four of a kind
12
The fourth
Run
Its length
Your card completes a run of three or more, in any order
Go
1
Nobody else can play under 31 — last player pegs
Thirty-one
2
Hitting 31 exactly

Hitting 31 scores the two instead of the one for the go, not as well as it.

A run in the play need not come down in order: a 7, then a 5, then a 6 is a run of three for whoever played the 6.

When somebody cannot play without passing 31 they say go, and the other side keeps playing while it can, then pegs one for the go. The count restarts at zero with whatever is left in hand. The very last card of the play pegs one, or two if it makes 31.

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