All games

Bartok

Card games · Matching games

Also Bartog, Warthog

Quick
Launch

Create a free account to keep score — you come straight back here.

Summary — 3–8 players

Bartok is the matching card game that rewrites its own rules as you play; whoever empties their hand first wins the round and invents the next rule. Each round's winner changes what the special cards do, so no two sittings play the same game twice.

Scored by
No points — the first to empty their hand wins the round, and the winner invents a new rule for the next one
Origin
Uncertain; probably Australian — the fullest written accounts of it, including the rules most tables use, come from Australian sources.

Rules

How to play

Players and equipment

Three to eight players and a standard 52-card pack — a joker or two may be added; a joker is wild. Known almost as often as Bartog, and sometimes as Warthog; the three names cover the same deck and the same spreading chaos. There are no suits that beat each other and no fixed special cards. Bartok starts as a plain matching game, and the players rewrite it as the sitting goes on.

The deal

Five cards each, dealt from a shuffled pack. The rest goes face down in the middle as the stock, and the dealer turns its top card face up beside it to start the pile — that first card has no special effect, whatever a later rule might say about its rank. The winner of each round deals the next one, or names any other player to deal instead.

Play

Whoever is first to put an eligible card on the turned-up one plays first — it is a race, not a turn — and play goes clockwise from them unless a rule says otherwise. On your turn you either play one card from your hand onto the pile, matching its rank or its suit, or draw a single card from the stock — never both, and never neither. A joker, where the table is using them, matches anything; say out loud which card it stands for as you play it.

The moment your hand goes down to one card — however it gets there — say "Bartok". Forget, and any player who notices in time may call it on you.

Two more rules are there from the start: nobody may ask a question during play, and nobody may say anything provably false. The one exception is a timeout, which anyone may call to have a new rule clarified; the player who made the rule answers, and their word is final. Everything else in Bartok is a rule somebody at the table invented, and a rule invented this sitting binds the whole table until a later rule repeals or overrides it. Whenever the table agrees that somebody has broken a rule in force, that player draws one card from the stock as a penalty. A penalty draw is not a turn: play carries on from wherever it was. Call it promptly; a rule broken five minutes ago and forgotten about is not worth raising now.

Related games