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Bastard Brag

Card games · Commerce group

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Summary — 3–10 players

Bastard Brag is Three Card Brag played for lives, not money, and the last player standing wins. A spare hand lets everyone trade toward a better Brag hand before the worst one costs a life, and three lost lives sends you out of the game.

Scored by
each hand the worst Brag hand costs its holder a life; lose three lives and you are out, and the last player left wins
Origin
England

Rules

How to play

Players and equipment

Three to ten players, each playing for themselves, and a standard 52-card deck. Bastard Brag is Three Card Brag's draw-and-discard cousin: everybody still ends up holding the best three-card hand they can, but instead of betting on a hand you were dealt, you spend your turns trading cards with a spare hand in the middle until somebody stops the trading dead. Four to six players make the best game. Start every player with three lives, kept as tokens, a line of chips, or just a tally everyone remembers.

The deal

The dealer deals three cards, one at a time, clockwise, to every player and to a spare hand of three laid in the middle of the table. The spare hand's first two cards go face down and its third goes face up. The turn to deal passes left after every hand.

Play

The player to the dealer's left goes first, and the turn moves clockwise. On your turn you do one of three things:

Exchange one card. Put one card from your hand face down on the table and take one of the three spare cards in its place. Taking the face-up spare turns your discard face up too, so the table sees it; taking a face-down spare keeps both cards hidden, and you keep your discard apart from the spare cards until you have drawn, so you cannot take the same card back.
Exchange three cards. Put your whole hand down, turning one of its three cards face up, and take all three spare cards as your new hand.
Knock. Keep your hand exactly as it is and take no further turns this hand. You may only knock from the second round on, once everyone at the table has exchanged at least once.

Once somebody knocks, every other player gets exactly one more turn — exchange one card or three, never knock in reply — and the moment the turn comes back round to the player who knocked, the trading stops and hands are shown.

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