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Basra

Card games · Fishing games

Also Ashush, Assaba-al'-Komi

Two players
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Summary — 2–4 players

First to 101 points wins Basra, the Middle Eastern fishing game of capturing cards by rank or sum and clearing the floor for bonus points. Two play head to head, or four in fixed partnerships, and a jack or the seven of diamonds can sweep the whole floor at once.

Scored by
card points, aces and jacks, the two of clubs and ten of diamonds, a card-majority bonus, and 10 points for clearing the floor
Origin
The Middle East, played in coffee houses across Egypt, Yemen and Lebanon.

Rules

How to play

Players and equipment

Two players, head to head, or four in two fixed partnerships sitting across from each other. A standard 52-card pack, no jokers. Suits barely matter — the exceptions are the seven of diamonds, which has a power of its own, the two of clubs and the ten of diamonds, which carry a scoring bonus. Aces count as 1 for capturing; queens and kings carry no numeral value at all.

The deal

Shuffle, and let the player to the dealer's left cut the pack; the dealer may look at the bottom card before going on. Starting with the player to the dealer's right and moving around the table, deal four cards face down to each player, the dealer dealing to themselves last. Then turn the next four cards face up in the middle of the table — the floor. If any of those four are jacks or the seven of diamonds, bury them back in the pack and deal fresh replacements from the top until the floor holds neither.

Play

The player to the dealer's right leads, and the turn moves on from there. On your turn you play one card face up to the floor, and you capture where your card lets you:

A card captures a floor card of the same rank — a seven takes a seven, a queen takes a queen. A numeral card (ace to ten) also captures any floor cards that add up to it, aces counting as 1; a 9 takes a 4 and a 5 together, or an ace and an 8, and can take more than one such group in a single play if the floor allows it. A queen or king has no number to add with — the only way to take one is to match it with its twin, or to sweep it away with a jack or the seven of diamonds.

You never have to capture just because you can: a card that fits nothing on the floor may simply be added to it instead. But once you choose to play a card that does match or sum to something, the capture is not optional.

A jack played to a floor that has anything on it sweeps the whole floor into your pile at once, but never scores the basra bonus below. Played to an empty floor, a jack has nothing to sweep and sits there, open to being matched by another jack later.

The seven of diamonds behaves the same way, with one difference: if everything it sweeps is numeral cards adding up to ten or less, that clearance counts as a basra. If the floor it takes is worth more than ten, or holds a queen or a king, the seven still takes the lot but scores no basra. Played to an empty floor, it just sits there like any other seven.

Clearing the floor completely with an ordinary matching or summing capture — never with a jack, and only sometimes with the seven of diamonds — is a basra, worth ten points on its own, on top of whatever you captured to earn it. Leave the card that made the basra face up on top of your capture pile, so the bonus is easy to remember when you come to score the hand.

Once everybody has played the four cards they were dealt, the dealer deals another four to each player — nothing more to the floor — and play goes on the same way. Keep going until the whole pack is gone: after the four floor cards, the other forty-eight go out four to each player at a time — six deals with two players, three with four. Whatever is left on the floor when the last card is played goes to whoever made the last capture, but it is never a basra.

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