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Cassino

Card games · Fishing games

Also Casino

Launch

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Summary — 2–4 players

Cassino is a fishing card game for two to four in which you capture cards from the table by matching them or adding up to them. Most cards, most spades, the aces, the ten of diamonds and the two of spades all score at the end of a deal, and the first to 21 wins. Casino with one s is the same game.

Scored by
3 points for most cards, 1 for most spades, 1 for each ace, 2 for the ten of diamonds (Big Casino) and 1 for the two of spades (Little Casino), with optional sweeps worth 1 each; whoever first reaches a total of 21 or more points, over however many rounds it takes, wins the game
Origin
First appears in the card game literature at the end of the eighteenth century in London, and later in Germany and Ameri

How it plays

1 of 6

The deal

Four cards to each player and four face up in the middle, dealt two at a time. The rest of the pack waits: when everybody’s hand is empty, four more are dealt round — and none to the table this time — until the deck is used up.

Rules

How to play

Players and equipment

Two to four players — four can play as partnerships, sitting opposite each other — and a standard 52-card deck with no jokers. A numeral card is worth its number and an ace is worth one; the court cards — jack, queen and king — have no number at all.

The deal

Two at a time: two cards to each player and two face up to the table, then the same again, so that everybody holds four and four lie face up between you. The rest waits face down in a stock. When every hand is empty, the dealer gives four more to each player — none to the table this time — until the stock runs out: six hands of four with two players, three with four. The dealer says "last" when dealing the final four, because who plays the very last card of the deal matters. The deal passes to the left after every deal is scored.

Play

The player to the dealer's left goes first, and on your turn you play exactly one card. It can do one of three things.

It can capture. A card takes a table card of the same rank: a seven takes a seven, a queen takes a queen. A numeral card also takes any group of table cards whose values add up to it — a 9 takes a 5 and a 4, or an ace, a 3 and a 5 — and it takes every such group in one go if they all lie there, along with any 9 on the table. An ace counts as one pip when capturing or building. Court cards capture only by rank, one at a time. Captured cards go face down in a pile in front of you, with the card that took them.

It can build. Put your card onto a table card and announce the total — a 3 on a 5, saying "building eight" — provided you hold the card that will take it. A build may only be taken as a whole, by a card of its value, never one card at a time. Anybody else who holds an eight may take it before you do, or raise it: an ace laid on it makes a build of nine, so long as the player raising it holds a nine. Court cards cannot be built, and no build may be worth more than ten. While you have a build on the table you may not trail: your next card must capture, build again or add to a build.

Or it can simply trail: lay the card face up on the table, taking nothing, when you cannot or will not capture. You may trail even when a capture was open to you.

Capturing everything on the table at once is a sweep, marked by turning one captured card face up in your pile. The next player finds an empty table and can only trail.

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