Card games · Banking games
Also Twenty-one, Vingt-et-un, 21
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Blackjack is the race to 21 against the dealer: get closer than the dealer without going over. One player holds the bank and deals, everybody else bets against it, and the bank passes round the table or stays with one player — the host decides.
Two to eight players, one or more standard 52-card decks shuffled together, and chips. One player holds the bank: they deal, play the dealer's hand and take the other side of every bet at the table. Everybody else plays against the bank, never against each other.
SquareScores is the chip ledger for the game. It deals nothing and never sees a card: after each hand the dealer taps how every bet went, and the app pays it out and keeps every stack. The host chooses how the bank moves — round the table every few hands, or staying with one player for good.
Before any card is dealt, every player except the dealer puts out a bet of at least the table's minimum. The dealer gives everybody two cards face up and themselves one face up and one face down — the hole card.
Cards count their face value, picture cards count 10, and an ace counts 1 or 11, whichever is better for the hand. A hand holding an ace counted as 11 is soft; a hand of 17 made with an ace as 11 is a soft 17.
An ace and a ten-card in your first two cards is a blackjack, or a natural. If the dealer's face-up card is an ace or a ten, they check the hole card for a natural before anybody plays.
Otherwise each player in turn, starting on the dealer's left, plays their hand:
Go over 21 and you have bust: your bet is lost at once, whatever the dealer does afterwards.
When every player has finished, the dealer turns the hole card and plays by the house rule, with no choice at all: hit on 16 or less, stand on 17 or more. If the dealer busts, every player still in wins.
Each bet is settled against the dealer's hand:
The dealer's natural beats every hand but another natural, which pushes. A split ace and a ten is 21 and not a blackjack, and pays even money.
Ben holds the bank. Alice bets 20, Cara 10 and Dan 30.
Alice bust before the dealer played, so her 20 went to the bank at once. Cara's natural paid 3 to 2 on her 10. Dan's 21 beat the dealer's 17 on a doubled bet. Ben took 20 and paid 15 and 60, so the bank is down 55, and the four lines add up to nothing: every chip one player won, another lost.
The bank passes on when the table's rule says — after a set number of hands, or never — and the game ends when the table cashes out. Whoever is up the most chips from their hands wins; buying back in is not winning.
Every hand has a right answer, worked out long ago: the play that loses least over a lifetime. The short version: always stand on hard 17 or more. Stand on 12 to 16 when the dealer shows 2 to 6, because the dealer is likely to bust; hit on 12 to 16 when the dealer shows 7 or higher. Double on 11, and on 10 unless the dealer shows a 10 or an ace. Always split aces and eights; never split tens or fives.
The dealer must hit to 17 and cannot stop earlier, so a dealer showing a 4, 5 or 6 busts close to half the time. Against those cards, do nothing risky and let the dealer go over. A dealer showing 7 or better will usually finish with 17 or more, so a hand of 15 is losing unless you improve it, and hitting is worth the risk.
The bank's edge is that players act first: a player who busts has lost even if the dealer busts afterwards. That is the whole house advantage, and at a kitchen table it goes round the table with the bank. So a bank that stays with one player for good is a bank with an edge; rotating it every few hands is the fair way to play among friends.
Bet the same most of the time. Chasing a loss by doubling the bet is the quickest way to an empty stack, and a doubled bet is best kept for the doubles the cards give you: an 11 against a weak dealer card.
Some tables make the dealer hit a soft 17 — a 17 with an ace counted as 11 — instead of standing. It helps the bank a little. Agree it before the first deal.
Some tables let a player give up a bad hand after the first two cards and take back half the bet. SquareScores has no button for it: enter the hand as a loss on half the stake.
When the dealer shows an ace, a player may bet up to half their stake that the dealer has a natural, paid 2 to 1. It is a bad bet over time and most kitchen tables skip it. The app does not carry side bets.
The British cousin: the dealer's cards are both face down, you twist rather than hit and stick rather than stand, five cards without busting beat anything but a pontoon, and a player's natural takes the bank. It is its own game, and the scoring differs.
One of the players. They hold the bank, deal, play the dealer's hand by the fixed rule and pay or collect every bet. At a casino the house is the bank; at a kitchen table a person is, and passing the bank round the table every few hands is what keeps the game fair.
A natural — an ace and a ten-card in your first two cards — pays 3 to 2: a bet of 10 wins 15. Every other win pays even money, and a tie is a push, so your bet comes back and nothing changes hands.
It is a push: the player's bet comes back. The one exception is a natural. A player's blackjack beats a dealer's 21 made in three or more cards, and a dealer's blackjack beats a player's three-card 21.
At 17. The dealer hits on 16 or less and stands on 17 or more, with no choice either way. Some tables also make the dealer hit a soft 17; agree it before the first deal.
At most tables, yes: each split hand is played as a new hand, and you may double on it. Split aces are the usual exception — one more card each, and no hitting or doubling after.
As a chip ledger. Everybody buys in with the table's starting chips; after each hand the dealer taps how each bet went — win, lose, push or blackjack, doubled or split — and the app moves the chips, with the bank taking the other side of every bet. The result at the end is what each player won or lost at the table, not the size of their stack.