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Cambio

Card games · Draw and discard (Rummy)

Family friendly
Launch

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Summary — 2–6 players

Cambio is a memory card game for two to six where you hold four face-down cards and try to end each round with the lowest total. Draw and swap to shrink your square, spend the special cards to peek and swap, snap matching cards out of turn, and call Cambio when you think nobody can beat you.

Scored by
lowest cumulative score wins; no finish line, play as many rounds as you like
Origin
Traditional variant of Golf/Cambio using a standard 52-card playing deck; precursor to commercial Cabo

How it plays

Rules

How to play

Players and equipment

2 to 6 players and a standard 52-card deck, no jokers. Play with one hand only, at all times — the other stays off the table, so nobody can turn a card over unseen.

The deal

Four cards face down to each player, laid out in a 2x2 grid. The rest of the deck goes in the middle as the draw pile, and its top card is turned over to start the discard pile. Before play begins each player may look at their bottom two cards once, then turn them back. The top two stay unknown, and from here on your own square is memory.

Play

On your turn, draw one card: the top of the draw pile or the top of the discard pile.

From the discard pile
You must swap it with one card in your grid, placing it face down and discarding the old card face up
From the draw pile
Swap it with any card in your grid, discard it straight away, or discard it to use its power

A card from the discard pile has been seen by everybody, so you take it only when you know which of your own cards it beats. Whatever you put on the discard pile is the card the next player may take.

Magic card powers

A power works only when the card is drawn from the draw pile and discarded immediately.

7 and 8
Look at one card in an opponent's grid, then turn it back
9 and 10
Look at one card in your own grid, then turn it back
Jack
Blind swap one of your cards with one of an opponent's, without looking at either
Queen
Look at one card in any grid, yours or an opponent's, then choose whether to swap it with another card

The same card taken from the discard pile is just a number. A 7 spent on a look is a 7 that never joined your square.

Snapping
Matching out of turn
When a card lands on the discard pile, anyone holding a card of the same rank may snap it onto the pile before the next draw
Snapping an opponent's card
If you know an opponent holds a match, you may snap their card onto the pile and hand them one of your face-down cards in its place
No self-snap
You cannot snap from your own grid onto a card you drew or discarded yourself on your own turn
Wrong snap
Put the card back face down and draw one penalty card, face down, into your grid
Clearing your grid
Snapping away your last card wins the round on the spot, for 0 points

Snapping is the fast way down: a snapped card leaves your square for good, with nothing drawn to replace it.

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