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Thirty-One

Card games · Draw and discard (Rummy)

Also 31, Scat, Blitz, Ride the Bus, Cadillac, Cabbage, Kitty, High Hat, Geronimo

Family friendlyQuickFor stakes
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Summary — 2–9 players

Thirty-One is the three-card game where you collect one suit as close to 31 as you can, knock, and the lowest hand loses a life; the last player in wins. Three lives each, draw and discard one card a turn. Also called 31, Scat, Blitz and Ride the Bus.

Scored by
there is no running score: each hand the lowest three-card suit total loses a life, a knocker who turns out lowest loses two, a 31 shown costs everyone else one, and the last player with a life left wins
Origin
Played for pennies across North America and Britain under a dozen names; a cousin of the German Schwimmen.

Rules

How to play

Players and equipment

Two to nine players, each for themselves, and a standard 52-card pack with no jokers. Three is often said to be the best number, but it works with a large table too. Each player also needs three lives: pennies, counters, matches, anything you can push into the middle. Thirty-One goes by many names — 31, Scat, Blitz, Ride the Bus, Stop the Bus, Cabbage, Cadillac, Kitty, High Hat, Geronimo — and the rules differ only in house details. It is a five-minute hand with a card-counting edge, which is why it has been played for small change for as long as anybody can remember.

Cards have a value and nothing else; rank and sequence mean nothing.

Ace
11
The best card in the pack
King, queen or jack
10
Any picture card
Ten down to two
10 to 2
Pip value

Your hand is three cards, and it is worth the best total you can make in one suit. Three cards of one suit add all three. Two of one suit add the two, unless the odd card on its own is higher, in which case the odd card is your hand. Three suits and your hand is your highest card. The most a hand can be is 31: an ace and two ten-point cards of the same suit. That is the hand the game is named for.

SquareScores keeps the record. There is no running score in Thirty-One, only who is still in, so the table is a match table set up as a knockout: one game, from three lives each down to one survivor, is one match, and a player is tapped as they go out. More on that under Scoring.

The deal

Choose a first dealer any way you like; the deal passes to the left after every hand. Shuffle, and deal three cards to each player one at a time, starting on the dealer's left. Turn the next card face up to start the discard pile and put the rest face down beside it as the stock. Keep the discard pile squared up so only the top card shows — digging through it is not part of this game.

Look at your cards before anybody plays. A player dealt 31 outright shows it at once: there is no play, and everybody else loses a life. If two players are dealt 31, both are safe and everybody else pays.

Play

The player on the dealer's left goes first, and play goes to the left. A turn is two things, in order: draw one card, from the top of the stock without looking or from the top of the discard pile, then discard one card face up onto the discard pile. You always hold three cards between turns. If you took the top discard you may not put the same card straight back; you must discard a card you already held. If you drew from the stock you may discard the card you just drew, which keeps your hand as it was and tells the table nothing about it.

Instead of drawing, at the start of your turn you may knock. Rap the table, and your turn is over with your hand unchanged. Every other player then has one more turn, round to the player on your right, who goes last. Then all hands are shown and the lowest loses a life. Knock when you believe your hand is not the lowest and at least one other player cannot beat it with one more draw. Knock too early and you lose two lives, because a knocker who turns out lowest pays double.

If you reach 31 during play — after your draw and discard — show your hand straight away. The hand is over, you are safe, and everybody else loses a life. That holds even after somebody has knocked: a 31 shown in the last round costs everyone else a life, the knocker included. A 31 you do not show counts as 30; if somebody else then shows one, you pay with the rest.

With exactly two players left in the game, a small mercy: if your opponent knocks, on your final turn you may draw your own last discard from the pile instead of a stock card, then discard as usual. It is the one time in the game you may pick up a card you put down.

If the stock runs out, play goes on only while each player in turn takes the top discard. The moment the player to move declines it, the hand stops where it is and hands are shown; the lowest loses a life as if somebody had knocked, with no double penalty for anyone.

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