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51 Chinese

Card games · Commerce group

Also Chinese 51, Wushiyi Fen, 51 Points

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Summary — 2–5 players

51 Chinese is a card game won by holding five cards of one suit worth as close to 51 as possible, with the first to 500 points taking the match. Players swap cards from a shared discard pile or the stock, and calling before your hand is truly strong can be challenged and cost you everything.

Scored by
a flush of five cards in one suit scores its card value; calling at the maximum of 51 doubles that to 102, and a lower call can be challenged, with the winner taking every hand in the challenge combined and the others in it nothing
Origin
China, chiefly the Nanping area of Fujian province, where it is known as wǔshíyī fēn (fifty-one points).

Rules

How to play

Players and equipment

51 Chinese uses a standard 52-card pack — no jokers unless your table adds them. Every card counts toward a hand's value by its own number:

Ace
11
King, queen, jack
10
Every other card
its face value

Three or four players is where the game plays best, though two or five work too. Play passes to the right.

The deal

Shuffle and stack the pack face down. The starting player takes the top card, the player to their right the next, and so on one at a time, until the starter holds six cards and everyone else five. Pick a starter however you like for the first hand — drawing cards for high is the simplest way — and pass the job to the right after every deal, so everybody gets a fair run at it over a sitting.

Play

The starter opens by laying one of their six cards face up next to the stock. From there, each player in turn picks one of four things to do:

Call
-
your whole hand is already one suit, so you lay it down and the hand ends at once
Draw
-
take the top card of the stock, add it to your hand, then discard one card face up
Take the layout
-
swap every face-up card on the table for an equal number from your hand
Swap one
-
with exactly five cards face up, trade one card from your hand for one of them

Taking the layout and swapping one are only open when there are face-up cards to take. The table resets itself: once five discards have piled up face up, the next player to draw and discard sets those five aside face down, and their discard starts a fresh pile of one. You can only call on a turn where you have not just drawn or swapped into a hand under 51 — a call has to open your turn, not finish it. The one exception is the perfect hand: if a draw or a swap leaves you holding A-K-Q-J-10 of one suit, worth 51, once your turn is done, you may declare it at once and end the play.

Play ends the instant somebody calls, or when the stock runs out.

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