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Albastini

Card games · Trick-taking

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Summary — 2–6 players

Albastini is a Tanzanian trick game where the side that captures more card value in a deal's tricks wins the deal and scores a victory point. Aces and sevens outrank kings, and "marrying" your own seven to its ace is the move everyone at the table is chasing.

Scored by
the player or side that captures the most card value in a deal's tricks takes 1 victory point, or 2 if any loser fell short of their mrithi minimum, and the tally runs on deal after deal with no fixed finish line
Origin
Tanzania, East Africa — probably a remote descendant of the Portuguese game Bisca.

Rules

How to play

Players and equipment

Play Albastini with two, three, four or six people, using a deck stripped to thirty-six cards: pull every 2, 8, 9, 10 and joker out of a standard pack. Four or six players can split into pairs, partners sitting across from each other; six can split into two threes instead, with each player sitting between two opponents. At two or three, everyone plays alone.

Rank runs the same in every suit, highest to lowest, and the value is what you're really collecting:

Ace (Dume)
11
highest card in the suit
Seven (Jike)
10
second highest, above the King
King (Mzungu)
4
third highest
Jack
3
fourth highest
Queen
2
fifth highest
Six, five, four, three
0
no value

Learn that Seven before anything else: in Kiswahili the Ace is Dume (male) and the Seven is Jike (female), and in every suit the Seven outranks everything but its own Ace. Add it up and the deck holds exactly 120 points, all of it in the Aces, Sevens, Kings, Jacks and Queens, so every deal's piles always total 120 between them.

The deal

The first dealer is whoever's convenient — often the host. After that, the winner of a deal deals the next one; in a team game the winning side agrees between themselves who deals, and ideally they take turns. A tied deal is dealt again by whoever dealt it.

Dealing and play both go anticlockwise. The dealer shuffles, gives five cards to each player, and leaves the rest of the deck face down on the table as the stock.

Before the trump suit is set, each of the dealer's opponents gets one chance to bid for it — in Kiswahili this bidding is called Otea. Starting with the player to the dealer's right, each opponent in turn may place one card face up on the table, guessing at a suit; every bid must be in a different suit, and the dealer may not bid, nor may the dealer's partner(s) in a team game. Once everyone has had their turn, the dealer turns the top card of the stock face up — that suit is trumps. Anyone whose bid card matched the new trump suit must swap it for the trump card itself, even if their bid was the better card: bid the 5 and the 3 turns up trumps, and you must trade your 5 for that 3. That's why the sense is to bid low, worthless cards (3, 4, 5 or 6) rather than risk a good one. Everyone else takes their bid card back. The dealer then slides the face-up trump card (the bid card, if one was swapped in) half under the stock, so it stays visible to the table for the rest of the deal.

In a team game, once trumps are shown and before the first card is led, partners may look at each other's hands for a few seconds — once per deal, then the cards go back.

Play

The player to the dealer's right leads the first trick — called a round in Albastini, where winning one is "eating" it (kula) — by playing any card face up. Each other player in turn plays one card. There is no requirement to follow suit at all: play any card from your hand, any round. The round goes to the highest trump played, or, if nobody played a trump, to the highest card of the suit that was led. Whoever wins it gathers the round's cards and sets them face down on their own pile, or their team's shared pile in a team game.

After each round, starting with whoever just won it, every player draws one card from the stock to get back up to five, and the winner leads the next round. The trump card tucked under the stock is the very last card drawn, and it falls to the player sitting to the right of whoever wins that round. Once the stock is gone, play carries on without drawing until every card has been played.

Watch for Ndoa — "getting married" — when a Jike (Seven) is eaten by the Dume (Ace) of its own suit. Do it on purpose — hold your Ace back to catch the matching Seven — and the table will call it the sharpest move there is.

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