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Solitaire

Card games · Patience (solitaire)

Also Klondike, Patience

Solo
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How you play it

Every card in the stock reachable. The forgiving game.

Summary — 1 player

Solitaire is Klondike, the one-player patience game everybody means by the name: seven piles, four foundations and a stock to turn. Build the piles down in alternating colours and the foundations up by suit from the ace; a deal is won when all four run ace to king and lost when nothing will move. Turn the stock one card at a time or three, and every deal is a match the app counts.

Scored by
Won or lost: the deal is out when all four foundations run ace to king
Origin
Uncertain; the earliest documented rules appeared in 1907, and the name Klondike is usually traced to the gold rush

How it plays

1 of 8

The layout

One player and a standard pack. Seven piles go down left to right, each one card longer than the last, and only the card on top of each is turned face up. The twenty-four left over are the stock. Four empty spaces above them are the foundations, and filling those is the whole game.

Rules — Turn one

How to play

Players and equipment

One player and a standard 52-card pack, jokers out. This is Klondike, the patience everybody means by "solitaire", played turning the stock one card at a time.

The deal

Seven piles, each one card longer than the last — one, two, three, up to seven, dealt left to right — with only the top card of each turned face up. The remaining 24 cards are the stock. Four empty foundations sit above.

Play

Onto the tableau
Build down in alternating colours: a red six on a black seven
Onto a foundation
Build up by suit, starting from the ace
An empty pile
Only a king, or a run headed by a king, may fill it
A face-down card
Turn it up as soon as the card covering it moves away

The tableau is the seven piles. A face-up run already in order moves as a unit, and so does any part of one counted from the bottom, so long as the card you land on continues the sequence in the opposite colour. Cards come off the stock into a waste pile, and the top of the waste is always available to play. A card may also come back off a foundation onto the tableau, which is sometimes the only way out of a blocked deal.

The stock

Turn it one card at a time, and go back through it as often as you like. Every card in the stock is reachable, which makes this the forgiving game: about four deals in five can be won by somebody who never makes a mistake, and rather fewer by anybody else.

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