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Speed

Card games · Patience (competitive)

Two playersQuick
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Summary — 2 players

Speed is a two-player card game raced with no turns, where both players shed cards onto two shared piles one rank up or down as fast as they can. When neither can move, both flip a fresh card onto the piles and race on. The first to play out their hand and draw pile says the name of the game and wins.

Scored by
First to play out all cards

How it plays

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The deal

Two players, twenty cards each. Five of yours go in your hand and the other fifteen sit face down beside you as a draw pile. Two single cards go face down in the middle, with a stack of five either side of them waiting to replace them.

Rules

How to play

Players and equipment

Two players and a standard 52-card deck. A shedding race with no turns: both of you play at once, as fast as your hands allow, and the polite version of the game does not exist. Suits are never read, so a worn or mixed pack does fine. Children can play from about six, once they know the order of the cards without stopping to think.

The deal

Each player gets twenty cards: five in hand, fifteen face down as a personal draw pile. In the middle sit two single cards face down between two stacks of five replacement cards. That is all fifty-two: twenty each, two starters and ten replacements. Pick up your five and look at them; the rest stays face down.

Play

Both centre cards are flipped at once and play begins immediately. Play any card from your hand onto either centre pile if it is one rank above or below the card showing — suit never matters, and the order wraps both ways, king to ace to two. Refill your hand from your draw pile to keep five.

One hand on the cards. There are no turns: whoever gets there first, plays. A card that is down first stands; if you both land on the same pile at the same moment, the card underneath stays and the other player takes theirs back. When neither player can move, both flip a replacement card onto the centre piles and play resumes. When the replacement stacks are gone, the two centre piles are shuffled together and split to make fresh replacement stacks, and one card from each is turned to restart the middle.

If your draw pile empties before your hand does, carry on playing out of your hand — there is simply nothing to refill from.

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