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Snap

Card games · War group

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Summary — 2–6 players

Snap is a children's card game for two to six, where everyone turns cards onto piles and the first to shout snap at a matching pair takes them. A wrong shout costs you your pile, which goes to the middle as the snap pool for anyone to win back. The last player holding cards wins.

Scored by
Capture all the cards
Origin
Britain and North America, late 19th century

How it plays

1 of 6

The deal

The whole pack goes round face down, one pile each, and nobody looks at anything. Any deck works — half a pack is how this game is usually found. Nothing is read but the rank; suits never come into it once.

Rules

How to play

Players and equipment

Two to six players and a standard 52-card deck — or any deck, including half of one, which is how it is usually found. Nothing is read but ranks: a seven matches a seven whatever the suits, and a picture-card Snap pack matches picture to picture. Children can play from about three, as soon as they can see that two cards look the same. Two or three players is the game at its best.

The deal

The whole deck, face down, into a pile in front of each player, dealt as evenly as it will go. Nobody looks.

Play

In turn, each player flips the top card of their pile onto their own face-up stack, in one motion away from themselves so nobody sees it early — the flip is where the arguments live. Turn the card towards the table, not towards yourself, and let go of it before you look.

When the top cards of any two face-up stacks match in rank, the first player to shout "Snap!" takes both stacks into the bottom of their face-down pile. Any player may call, not only the two whose cards match. Shout when there is no match and your whole face-up stack goes to the middle of the table as the snap pool.

The pool is not out of play. Whenever the top card of anybody's face-up stack matches the top card of the pool, the first player to call "Snap pool!" takes the lot — so a wrong call hands everybody a target rather than paying anybody directly.

When a player's face-down pile runs out, they turn their face-up stack over and carry on. A player whose face-down pile and face-up stack are both gone is out, and the rest play on.

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