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War

Card games · War group

Also Drunkard, Battle

Family friendlyQuick
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Summary — 2–4 players

War is a children's card game for two to four, where each player turns their top card and the higher card takes both, with no decisions to make. Tied cards mean war: more cards go down and the higher card takes the lot. It ends when one player holds the whole pack.

Scored by
Capture all the cards
Origin
A children's game played in many parts of the world; variations described from Russia (P'yanitsa), Germany and Syria

How it plays

1 of 5

The deal

Split the pack evenly, face down, one pile each, and nobody looks. That is the last thing either of you will decide. War exists to settle arguments and to last a car journey, and it does both by removing every choice from the table.

Rules

How to play

Players and equipment

Two to four players and a standard 52-card deck. There are no decisions at all: War settles arguments and lasts car journeys, and that is its whole job. Children can play from about four, as soon as they know which of two numbers is bigger and that a king beats a jack. Two players is the real game; three and four work and are described below.

The deal

The deck, dealt evenly, face down in a pile in front of each player — twenty-six each at two, seventeen at three with one card set aside, thirteen each at four. Nobody looks at their cards. You play from the top of your pile and never choose.

Play

Both players flip their top card at once. Higher rank takes both cards, aces high, suits meaningless; captured cards go under your pile. The ranks run two, three, four and so on up to ten, then jack, queen, king and ace, so an ace beats everything and a two beats nothing.

A tie is war: each player lays one card face down — some schools lay three — and one face up. The higher face-up card takes everything on the table; another tie, another war on top of it. A player who runs out of cards mid-war flips their last card face up and it has to serve.

With three or four players the game is the same, with one change worth knowing: when two players tie for the highest card, everybody at the table joins the war, not only the two who tied. Anybody who runs out of cards drops out and the rest play on.

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