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Yacht

Dice games · Yahtzee-family/category dice

2.0 · 1
Launch

Create a free account to keep score — you come straight back here.

Summary

Yacht is the dice game Yahtzee grew out of: five dice, three rolls a turn, and a twelve-box card with no bonuses. Full house and four of a kind score the dice themselves, both straights score 30, and five alike is a yacht worth 50. Highest card wins.

Scored by
cumulative points; most points wins
Players
Not listed by the source.
Origin
Dates to at least 1938; public domain

How it plays

1 of 5

Roll, keep, roll again

Roll all five dice, then re-roll any of them up to twice more, keeping whatever you like in between. Three rolls in all. After the third you must enter a score in one of twelve categories, and each may be used once in the game.

Rules

How to play

Players and equipment

Five dice and a scoresheet each, for any number of players. Yacht is the older game that Yahtzee was built from, and the two are commonly conflated — the scorecard in this app is Yacht's own twelve categories, not Yahtzee's thirteen. Two to four at a table is the usual game.

The deal

No deal. Roll all five dice, then re-roll any of them up to twice more, keeping what you like in between. After the third roll, enter a score in one of the twelve categories; each may be used once. You may stop after the first or second roll if the dice already suit you, and a die you kept may be picked up again for the next roll.

Play

The categories are ones through sixes, plus full house, four of a kind, little straight, big straight, choice and yacht. A category that does not fit the dice has to be taken at zero. Then the dice pass to the left. Twelve turns each and the game is done: every turn is a decision about which box to spend on which roll, and a box spent is spent for the rest of the card.

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