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Street Craps

Dice games · Gambling/banking dice

Also Craps, Street dice, Shooting dice, Private craps

For stakes
Launch

Create a free account to keep score — you come straight back here.

Summary — 2–12 players

Street craps is the casino game with the table and the house taken away: two dice, a shooter, and everybody else betting on whether the shooter passes. SquareScores keeps the chips — who staked what, which side each bet is on, what is covered — rolls the dice on the shooter's phone, and carries a craps board of side bets between players at the odds a table prints.

Scored by
The shooter stakes, and everybody else bets with the shooter or against them. The smaller side is covered in full; the bigger side risks only that much, shared in proportion, and the rest of each bet comes back. A natural or a made point pays the shooter's side; a craps or a seven-out pays the other.
Origin
The United States, from the European game Hazard; the street game is the casino game with no table and no house.

Rules

How to play

Players and equipment

Two to twelve players, two dice, and chips. One player is the shooter: they roll, and they put up a stake on themselves passing. Everybody else bets on the roll — with the shooter, or against them. There is no house and no banker: every bet is covered by the other side of the table and by nobody else.

SquareScores is the chip ledger for the game, and the dice. Before the roll everybody taps which side they are on — the player to the shooter's left is against them before anybody taps — and puts chips on the board if they like; the shooter rolls on their phone and the table sees each throw; when the dice have decided, the app moves the chips and keeps every stack. A table with real dice taps the roll in instead. The host chooses when the dice pass — round the table after every roll, after a seven-out only (the street rule), or after any losing roll.

The deal

Everybody rolls one die for the dice; the highest roll shoots first, and in the app the first seat does. The shooter puts up the stake, which in the app is the table's minimum.

Then the line. Everybody else says for or against: for rides on the shooter to pass, against is the fade. In the app every line bet is one unit, the table's minimum, so the line is a tap and the money goes through the side bets. The player to the shooter's left is put against them for the minimum as the roll opens, so there is always a fade and the dice can always roll; they may tap it off, and anybody else may tap on. What is bet for and what is bet against need not match; the app works out what is covered (see Scoring) and the rest of each bet simply comes back.

Play

The shooter's first roll is the come-out:

7 or 11
The shooter passes and the roll is over
A natural
2, 3 or 12
The shooter misses and the roll is over
Craps
4, 5, 6, 8, 9 or 10
The shooter rolls on
The point

Once a point is set, the shooter keeps rolling until one of two numbers comes:

The point again
The shooter passes
The point is made
A 7
The shooter misses and the dice pass
Seven out

Nothing else matters on those rolls — not a 2, not an 11 — and there is no limit to how many rolls a point takes.

By the table''s default a shooter who passes keeps the dice and stakes again, and any losing roll — a craps on the come-out or a seven-out — hands them to the next player round. The host may choose instead the street rule, under which a craps loses the stake but keeps the dice and only a seven-out hands them on, or to pass the dice round after every roll, whatever it was, so everybody shoots in turn.

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