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Auction Bridge

Card games · Trick-taking

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Summary — 4 players

Auction Bridge is the partnership trick-taking game that bidding came from, won by whichever side takes two games of a rubber. Every odd trick a side wins on a contract it makes counts toward its game, overtricks included.

Scored by
A side that makes its contract scores every odd trick it won below the line — 6 to 10 points a trick depending on the trump suit, overtricks included; 30 points wins the game, and the first side to win two games takes the rubber.
Origin
Bath, England, around 1904.

Rules

How to play

Players and equipment

Four players, in two fixed partnerships of two, with a standard 52-card pack. Partners sit opposite each other at the table, so the two members of a side never sit side by side. Ranks run ace high down to two, and there is no joker. Auction Bridge is where bidding first entered the bridge family — the auction that names trumps is the whole first half of every hand, and the second half is thirteen tricks played out exactly as in Contract Bridge.

The deal

Deal the whole pack out one card at a time, clockwise, until everybody holds thirteen. The deal passes to the left after every hand, so each of the four players deals in turn. Look at your own thirteen cards and say nothing about them until the bidding starts.

Play

Starting with the dealer, each player in turn either passes or bids: a number of odd tricks (tricks beyond the first six) in a chosen suit, or at no trumps. Every bid after the first must outrank the one before it, by level or by naming a higher suit at the same level — no trumps outranks spades, which outranks hearts, diamonds, and clubs in turn. Instead of bidding, a player may double the last bid if an opponent made it, and the side that made it may then redouble; any later bid cancels a double or redouble. The auction ends when a bid, double or redouble is followed by three passes in a row; if all four players pass at the start, the hand is thrown in and the next dealer deals.

Whoever named the winning bid becomes the declarer, and that player's partner lays their whole hand face up on the table as the dummy — seen by everyone, played by nobody but the declarer. The opponent to the declarer's left leads the first card, and from there the highest card of the suit led wins the trick unless somebody plays a trump, in which case the highest trump wins. The declarer plays from both their own hand and the dummy's; the two defenders play only their own. Whoever wins a trick leads to the next, until all thirteen have been played.

The declaring side needs to win at least six tricks plus the number bid — a bid of three hearts needs nine tricks in all. Falling short goes down; making it or beating it is making the contract. But — and this is the one thing that still marks Auction Bridge apart from the Contract Bridge it gave rise to — a side that makes its contract scores every odd trick it won below the line, overtricks included, not only the ones it bid for. A side that bids one spade and takes ten tricks scores four tricks' worth toward game. A side that goes down scores nothing below the line, and the defenders score only the under-trick penalties above it.

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