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Altbaumer

Card games · Trick-taking

Also Altbomer

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Summary — 4 players

Altbaumer is a four-player partnership trick game from Germany's Black Forest, won by the first side to reach five points across hands. Two fixed top trumps, nicknamed the Big Tree and the Little Tree, outrank every other card in play.

Scored by
winning three or more of a hand's five tricks scores a point (two for sweeping all five); the side that named trump loses a point if it falls short of three, and the first side to five points wins
Origin
Germany's High Black Forest, around the village of Röthenbach — undocumented until recently, and its origins are otherwise unknown.

Rules

How to play

Players and equipment

Four players in two fixed partnerships, sitting diagonally across from your partner rather than alongside them. A 24-card pack: take a 32-card Skat deck and pull the 7s and 8s, or a standard pack stripped down to ace, king, queen, jack, ten and nine of each suit. Suits run Clubs, Spades, Hearts, Diamonds.

Two cards sit above the whole deck as permanent top trumps, in every hand, whatever suit gets named: the Queen of Clubs and the Jack of Clubs, nicknamed the Big Tree and the Little Tree. The Big Tree is the single highest card in the game and the Little Tree the second highest, both ahead of every other trump. Below them the named trump suit ranks ace, king, ten, queen, jack, nine, and a plain suit ranks ace, ten, king, queen, jack, nine.

The deal

Shuffle out the four nines and have each player draw one blind: the two red nines form one side, the two black nines the other, and whoever draws the nine of clubs deals first. The dealer shuffles the rest of the pack with an overhand shuffle, and the player to the dealer's left cuts. A cut that turns up a Tree lets that player keep it face up on the table, and if the very next card is the other Tree they may take that one too.

Deal anticlockwise — the reverse of most trick games — in two rounds, three cards then two, for five a hand. Anyone who has already taken a Tree (or two) from the cut gets correspondingly fewer cards in the first round, so every hand still ends with five cards each. The four cards left over sit face down as the stock. The deal passes to the right after every hand.

Play

Before the first card is led, the table names trumps. The dealer turns the stock's top card face up. Forehand — the player to the dealer's right — may take it as trumps, discarding a card face down to the stock in its place, or refuse it and have the dealer turn the next, and the next, until a different suit appears; whichever suit that is becomes trumps on the spot, and forehand still takes that card and discards one back. If all four stock cards turn out to be the same suit, that suit is trumps outright and forehand takes all four, discarding any four cards in return. A turned Tree counts as Clubs for this purpose.

Forehand and forehand's partner are the trump makers for the hand, whichever suit ends up as trumps — even one forced on them by a refusal — and the other side are the defenders.

Once trumps are set, either forehand or their partner may announce they are playing the hand alone. Their partner lays their cards face down and sits the hand out, and if the lone player then takes every trick, their side wins the whole match on the spot — see Scoring.

Forehand leads the first trick. Follow suit if you can; holding none of the suit led, you must play a trump if you have one, and only with neither may you play something else. The two Trees count as trumps for following suit, with one exception: if an ordinary club — ace, king, ten or nine — is led while some other suit is trumps, you may follow with any club at all, Tree included. Holding no ordinary club in that case, you must play a Tree if you have one, and only with no clubs and no Trees do you fall back to playing the trump suit. Lead a Tree itself, though, and the exception disappears — everyone must play a trump if they hold one, a Tree or a card of the trump suit, and only a player with neither may play any other card. The highest trump in a trick wins it (the Trees above everything), or the highest card of the suit led if no trump was played, and the winner leads next. You never have to play a card that beats the one currently winning the trick.

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