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All Fives

Card games · Trick-taking

Two players
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Summary — 2–3 players

All Fives is the All Fours card game where whoever reaches the target score first wins, with trumps worth extra when you catch them. Capturing the trump ace, king, queen, jack, ten or five in a trick banks its face value on top of the usual High, Low, Jack and Game, and some tables drop those four altogether and score on the trump catches alone.

Scored by
High, Low, Jack and Game plus face-value bonus points for catching the ace, king, queen, jack, ten or five of trumps in a trick; first to the target wins
Origin
The United States, as an addition to the English All Fours family.

Rules

How to play

Players and equipment

All Fives is for two or three players, each playing for themselves — there are no partnerships at this table size. Use a standard 52-card deck, aces high and twos low in every suit. The trump suit is not fixed before the game starts; it is set fresh by the turn of a card at the start of each hand.

The deal

Deal and the turn to deal both pass to the left after each hand. The dealer deals six cards to each player, three at a time, then turns the next card face up: this shows the trump suit. If the card that finally settles trumps is a jack, the dealer scores one point for it; a jack turned before the cards are run, or before a bunch, scores nothing.

The player to the dealer's left looks at their hand and either accepts the trump suit shown or begs for a different one. If they accept, play starts at once. If they beg, the dealer has two choices: take it, or run the cards. Taking it means keeping the suit as it stands — every other player at the table scores one point as a gift for that, unless the player who did not beg needs only a single point to win the whole game, in which case that player may not win that way and the dealer must run the cards instead.

Running the cards means dealing three more cards to everyone and turning up another card to decide trumps. If the new card is the same suit as before, the dealer runs again, and again, until a different suit turns up — or the deck runs out, in which case every card dealt is bunched together, shuffled and dealt again by the same dealer. Once a new trump suit is settled this way, every player discards face down back down to six cards before play begins.

Play

The player to the dealer's left leads the first trick, whatever happened over the trump suit, and the winner of each trick leads the next one. You may always play a trump. If a trump is led, follow with a trump if you have one. If a plain suit is led, follow that suit if you can, or play a trump instead; only play a card of some other plain suit if you hold neither. The highest trump played to a trick wins it; if nobody played a trump, the highest card of the suit led wins. Keep playing until every card dealt has gone into a trick — six tricks in the ordinary hand, more if the cards were run for a new suit.

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