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Asszorti

Card games · Trick-taking

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Summary — 3 players

Asszorti is a Hungarian trick game for three: the lone bidder needs six of eleven tricks, and whoever's ahead when play stops wins the sitting. Bidding sets how many cards the bidder can swap with the talon before naming trumps, and doubling — plus a bet to win the last three tricks — can multiply a hand's points several times over.

Scored by
the lone bidder's contract value, doubled by kontra and rekontra, won from or paid to the other two each hand, plus a separate score for winning the last three tricks
Origin
Hungary, codified in József Pais's 1990 book on Ulti, Tarokk and other minor Hungarian card games.

Rules

How to play

Players and equipment

Asszorti is a trick-taking game for exactly three players, played with a thirty-six-card pack — a standard French-suited deck with every 2, 3, 4 and 5 removed. In each suit the cards rank ace, king, queen, jack, 10, 9, 8, 7, 6, high to low. Deal and play both move clockwise.

One player — the declarer — plays alone each hand against the other two, who are temporary partners for that hand only. Whoever is paired against the declarer changes hand to hand, so there is no fixed partnership across the session.

The deal

Shuffle and let the player to the dealer's right cut. The dealer deals clockwise starting on their own left: first three cards to each player, then three more face down in the middle of the table — the talon — then the rest out two at a time, until every player holds eleven cards. The turn to deal moves one place left after each hand.

Play

Starting on the dealer's left, players speak in turn and bid for the right to play the hand alone. A bid of "3", "2", "1" or "hand" says how many cards the bidder will later draw from the talon and discard — "hand" means none at all, playing entirely with the eleven cards dealt. There are no jump bids: the first player bids 3 or passes, and each later bid is the next one up — 2, then 1, then hand. A player who spoke earlier than the latest bidder does not raise but either says "hold", equalling that bid, or passes; a player who spoke later must bid the next level or pass. A player who has passed is out of the auction for good.

Whoever is left when the other two have passed becomes the declarer, and must play a contract at least as high as the last bid made. If both of the first two players pass straight away, the dealer cannot pass and must declare one of the four contracts.

Having set the contract, the declarer — unless playing "hand" — draws that many cards from the top of the talon without showing them, then discards the same number face down on top of what is left of it. The declarer then names a trump suit, or chooses to play with no trumps at all, and may also announce arrivázs: a bet to win the last three tricks of the hand outright. Only the declarer may announce it.

Either opponent who thinks the basic hand, or an announced arrivázs, will fail can double the stake by calling kontra — the game and the arrivázs are doubled separately, and a kontra turns the talon and the discard face up for the table to see. The declarer can answer with a redouble (rekontra); the partner of whoever first called kontra can double again (szubkontra); and from there the doubling can keep going — hirskontra, then mordkontra — each step multiplying what the hand is worth.

The opponent to the declarer's right leads to the first trick, so the declarer is always second to play — a small disadvantage that balances the advantage of choosing trumps. Players must follow the suit led if they can; a player with none of that suit must play a trump if they hold one, and only a player with neither may play any card they like. The highest trump wins a trick, or, where none was played, the highest card of the suit led; the winner leads the next trick. A kontra'd talon goes back face down once the first trick is won.

A confident declarer may show their hand and claim the rest of the tricks; an opponent may dispute the claim and insist on finishing it played out, and if the declarer then loses a trick, every trick played since the claim goes to the opponents instead.

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