Sports · Cue sports
Also Eight-ball, 8-ball, Nine-ball, 9-ball, Blackball, Pocket billiards, Pub pool
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How you play it
Solids and stripes, then the black. The one most people mean.
Pool is a cue sport for two players or two pairs, won by potting your own group of balls and then the black. There is no score inside a game, so a game is one tap on the winner, and the app counts games won across the session. Eight-ball, blackball and nine-ball are the three tabs, played on the same table.
Two players, or two pairs taking alternate shots. A pool table with six pockets, a cue each, a cue ball and fifteen object balls: seven solids (1 to 7), seven stripes (9 to 15) and the black 8. A triangle to rack them, and chalk.
SquareScores keeps count of games won. There is no score inside a game of pool: you win it by potting your group and then the black, so a game is one tap on the winner.
Rack the fifteen balls in the triangle on the foot spot with the 8 in the middle and a solid and a stripe in the two back corners. Lag for the break: each player strikes a ball up the table and back, and the one that stops nearest the head cushion breaks. The loser of a game usually breaks the next.
Break from behind the head string. A legal break drives at least four balls to a cushion or pots one; otherwise the other player may have the balls re-racked and break instead. The head string is the line across the table level with the second diamond from the head cushion, and the cue ball may be placed anywhere behind it.
The table is open after the break. The first player to pot a ball cleanly takes that group, solids or stripes, and the other player has the rest. Potting the 8 on the break is not a loss under most rules: it is spotted, or the breaker re-racks.
On your turn you must hit one of your own balls first, and then something must be potted or reach a cushion. Pot one of yours and you shoot again; miss, and the turn passes. Most tables ask you to call the pocket for the 8, and some for every shot.
Calling a shot means naming the ball and the pocket before you play. The path does not matter: a ball that rattles in the jaws, or goes in off another ball, is good so long as it is the ball you named in the pocket you named. Anything else that drops on the same shot stays down. Potting one of your opponent's balls after a legal hit is not a foul; it stays down and your turn ends, unless you potted your called ball on the same shot.
Ball in hand means your opponent places the cue ball anywhere on the table.
Cara breaks against Dev.
The foul that decided it was hitting the wrong ball first: Cara's cue ball touched a stripe before a solid, and Dev had the cue ball in hand with four open stripes. Nothing about the rack is scored except its end. Tap Dev, and the sheet is ready for the next rack; a tap made in error is taken back by tapping the cell again while the match is open.
A game ends the moment the black goes down, one way or the other. Tap the winner, and the sheet is ready for the next rack; the leaderboard counts games won across the session. Play a set to a number of racks if you like, three or five, and end the session when it is done.
Hit the front ball of the rack full in the face with a firm, level stroke, from a little to one side of centre so the cue ball has an angle to come off. Power matters less than a full hit: a break that clips the rack sends the cue ball flying and the balls nowhere, while one that hits square spreads them and leaves the cue ball near the middle. A scratch on the break hands your opponent ball in hand on a wide-open table, so hold back a little rather than swing at it.
When the table is open, do not grab the first pot you see. Look at both groups and ask which has the problems: a ball frozen to the 8, two of one group tied up together, a ball on the cushion at the far end. Take the group with fewer of them, even if that means passing up the easier shot now. One bad ball in your group costs more than one good shot gains.
Where the white stops matters as much as whether the object ball goes in. Struck below centre, the cue ball spins back towards you after contact; struck above centre, it rolls on through; struck in the middle and firmly on a straight shot, it stops dead. Play every shot with the next one in mind: pot this ball, and land where the ball after it is a simple shot. Softer shots leave the cue ball near the ball it hit.
When there is no pot worth taking, do not take a bad one. Roll the cue ball to where your opponent cannot see any of their balls, or leave it tight behind one of your own, and remember that something must reach a cushion or the shot is a foul. A foul gives ball in hand, which is far worse than handing over the turn, so a safety needs to be legal before it is clever. Leaving a long shot along the cushion is often better than leaving a snooker: they miss the long ones too.
Before starting a run, look at all seven balls and find the awkward one. Deal with it early, while you still have other balls to play position off, rather than saving it for last and finding no way to get to it. The ball before the black is the key: pick one that leaves a plain, straight shot at the 8 and keep it until last. And do not pot a ball that is doing a job for you — one blocking a pocket your opponent needs, say — until you have to.
Potting the cue ball or knocking it off the table, hitting a ball that is not one of yours first, potting nothing and sending nothing to a cushion after contact, and touching any ball with your hand, your sleeve or the cue other than in the shot. Potting the 8 before your group is gone is worse than a foul: it loses the game. A foul costs you the turn and gives your opponent ball in hand; the balls already potted stay potted.
Your opponent may pick the cue ball up and place it anywhere on the table before they shoot. It is the standard penalty for a foul under most rules, and a good player with it will find a pot every time. The old rule of playing from behind the head string survives on some tables for a scratch on the break, and on a few for every foul, so agree which you are playing before the first rack.
Not under the standard rules. The breaker chooses either to have the 8 spotted and carry on shooting, or to re-rack and break again. Many pub tables treat it as an instant win, and some as a loss if the cue ball also went down, so settle it before you start.
You name the ball and the pocket before you play; how the ball gets there does not matter. It can go in off a cushion or off another ball and still be good, and anything else that drops on the same shot stays down. If the ball you named misses the pocket, or goes into a different one, your turn is over and every ball stays where it fell. Obvious shots need not be called on most tables, but the 8 always is.
You lose the game. Scratching while potting the 8 is a loss under every set of rules, as is potting the 8 into a pocket other than the one you called, and knocking it off the table. A scratch while shooting at the 8 that leaves the black on the table is only a foul under the standard rules — ball in hand to your opponent — though many pub tables call that a loss too.
After the cue ball has hit one of your balls, something has to happen: a ball must be potted, or some ball, the cue ball included, must reach a cushion. A shot where everything stops dead in the open is a foul. The rule is what stops a game becoming an endless series of gentle nudges, and it is the one that catches out players used to the British pub game, which mostly does without it.